mafiesto4
bdb69d57dd
Refactor Plugins system to support plugins in C++ scripts
2022-07-28 21:05:03 +02:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
e43ef605c2
Minor improvements
2022-05-20 18:12:29 +02:00
mafiesto4
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
mafiesto4
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
mafiesto4
a9d66d6535
Various fixes for scripting runtime
2022-04-07 22:03:42 +02:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
31bbd586db
Add scripting enums as ScriptingType
2021-11-19 16:43:02 +01:00
mafiesto4
3f3d8fc494
Add more improvements to Variant and conversions with managed data
2021-11-19 16:03:55 +01:00
mafiesto4
649059eba1
Add better support for Arrays in Variant for C# Scripting
2021-11-17 19:49:21 +01:00
mafiesto4
13deb4a54f
Add better support for Arrays in Variant for C# Scripting
2021-11-16 20:46:04 +01:00
mafiesto4
8938f13a0b
Add support for compiling and running engine without C# scripting
...
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4
53022ff013
Fix code quality issues detected by PVS-Studio
2021-09-21 18:23:31 +02:00
mafiesto4
e970d53787
Fix using C#-only structures as Visual Script properties
2021-07-30 10:34:21 +02:00
mafiesto4
22d547e87b
Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
2021-07-29 22:56:11 +02:00
jb-perrier
95c4004ad8
Uint16 & Int16 Mono glue code.
2021-05-10 22:59:10 +02:00
jb-perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
mafiesto4
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00