16 Commits

Author SHA1 Message Date
mafiesto4 7ebdce5e42 More work for large worlds 2022-06-29 23:28:03 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 a7e512bd50 Add GlobalSurfaceAtlas draw pass 2022-04-27 16:41:40 +02:00
mafiesto4 4524edb899 Fix static model registering for rendering after streaming in even if disabled 2022-04-22 18:33:22 +02:00
mafiesto4 8cca7f884b Add **Global Sign Distance Field** rendering (work in progress) 2022-03-18 16:18:00 +01:00
mafiesto4 3fe1e2c763 Refactor SceneRendering to simplify actors impl of drawing flow at high level 2022-02-22 17:06:19 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 d7332509f7 Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses) 2021-07-04 11:25:52 +02:00
mafiesto4 480783b7fa Add LocalizedString to TextRender 2021-04-19 16:25:44 +02:00
mafiesto4 8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction 2021-03-18 21:50:05 +01:00
mafiesto4 9ed0138a17 Fix crash on using Space char in font with no font atlases initialized 2021-03-14 19:01:42 +01:00
mafiesto4 544a043c56 Fix crash for empty text in Text Render
Fixes #327
2021-03-12 15:33:09 +01:00
mafiesto4 c9ea812a24 Optimize DrawCall to pack indirect draw arg and graphics draw data with union 2021-02-15 11:52:06 +01:00
mafiesto4 a560b19cbc Refactor draw calls and instancing logic to be more modular 2021-02-03 09:33:48 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00