319 Commits

Author SHA1 Message Date
mafiesto4 b5558606b5 Merge branch 'add-ragdoll' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-ragdoll 2023-02-27 19:51:38 +01:00
mafiesto4 79dbddc48e Fix Level::FindActors with Tag 2023-02-27 12:45:55 +01:00
Tryibion eab5ee93b9 Add ragdoll to toolbox 2023-02-22 17:19:28 -06:00
mafiesto4 5a7f678e4d Add Actor.AddTag utility 2023-02-19 11:25:46 +01:00
mafiesto4 dc04d3dc0b Restore Actor.Tag property as deprecated for backwards compatibility
Regression from a570d6d178
2023-02-19 11:25:37 +01:00
mafiesto4 5dc63da4bf Fix crash if texture is missing
#942
2023-02-17 16:19:10 +01:00
mafiesto4 a70234c9b6 Cleanup comments 2023-02-13 22:45:44 +01:00
mafiesto4 d58a77cc60 Add support in GetScript to interface types
#290
2023-02-10 15:36:02 +01:00
mafiesto4 b4ea70acbb Fix layer name property to be hidden in Editor 2023-02-09 21:13:39 +01:00
mafiesto4 82823d6945 Various improvements and fixes 2023-02-09 20:05:46 +01:00
mafiesto4 12cb8fd59d Ignore warning on missing object in Level::FindActor 2023-02-09 20:04:57 +01:00
mafiesto4 c878c613c7 Update consoles building 2023-02-05 23:48:11 +01:00
mafiesto4 a0c6add732 Add ViewFlags::Sky for conditional sky/skybox rendering 2023-01-31 15:58:02 +01:00
mafiesto4 a214c14a4d Add Sort Order to animated models too 2023-01-28 17:03:18 +01:00
mafiesto4 adfe3ad165 Add SortOrder to drawable object types for transparency sorting override 2023-01-26 18:37:40 +01:00
mafiesto4 c854b657c1 Add actor virtual functions OnDebugDraw/OnDebugDrawSelected/OnEnable/OnDisable to override in scripting 2023-01-23 23:43:16 +01:00
mafiesto4 f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 2df3574cfa Refactor new tags system to use uint for tag index (0 is invalid tag) 2023-01-01 16:39:34 +01:00
mafiesto4 7184566b4b Merge branch 'master' into 1.5 2022-12-29 23:04:18 +01:00
mafiesto4 46b65bc546 Format code 2022-12-28 18:51:13 +01:00
mafiesto4 8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
mafiesto4 8918c71312 Update old header usage 2022-12-22 19:31:01 +01:00
mafiesto4 01612f1b47 Add tag native serialization 2022-12-22 19:23:30 +01:00
mafiesto4 dc81147681 Convert C# tags checks utilities into extension methods for better usability 2022-12-21 18:18:17 +01:00
mafiesto4 cbef100a17 Add FindActor/FindActors with Tag to Level 2022-12-20 23:01:53 +01:00
mafiesto4 e6900d9a17 Minor adjustments to tags 2022-12-20 22:39:20 +01:00
mafiesto4 2f6e793df4 Add utility api for Tags usage 2022-12-20 22:39:11 +01:00
mafiesto4 a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting 2022-12-20 21:11:38 +01:00
Tryibion 6677177534 Removed variable MClass 2022-12-15 08:52:37 -06:00
Tryibion c3f23d1390 Added abstract check to spawning actor 2022-12-15 08:49:52 -06:00
Tryibion af5f3cbd95 Return null if type is abstract but trying to be added as an actor or script 2022-12-15 08:18:09 -06:00
mafiesto4 df82a0f5d0 Add **GPU Memory profiler** to Editor 2022-12-08 16:30:37 +01:00
mafiesto4 950289db9f Fix crash when drawing scene in async and content streaming updates model residency 2022-12-03 11:23:26 +01:00
mafiesto4 98c29c4a4e Optimize compilation time 2022-12-03 10:42:58 +01:00
mafiesto4 8e52e2fb10 Merge branch 'master' into 1.5 2022-11-27 12:11:50 +01:00
mafiesto4 835a230323 Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants 2022-11-27 12:06:31 +01:00
mafiesto4 39dc439cd8 Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
2022-11-26 20:37:04 +01:00
mafiesto4 c33fe04645 Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now) 2022-11-25 23:04:17 +01:00
mafiesto4 5cc66d60dc Tweaks 2022-11-24 20:14:47 +01:00
mafiesto4 76c1045444 Code cleanup after #823 2022-11-23 19:18:30 +01:00
mafiesto4 93c0dd704e Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
mafiesto4 16ebc72099 Fix rendering of custom actors lists in Editor viewports 2022-11-16 09:57:17 +01:00
mafiesto4 3b4d91924f Add draw call sorting keys generation during draw calls collection (async) 2022-11-16 09:20:56 +01:00
Tryibion de6cd88870 Changed names of a couple base types to match before change 2022-11-11 17:08:07 -06:00
Tryibion 4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
mafiesto4 b47d95205f Add optional async scene drawing and improve stability 2022-11-11 15:47:33 +01:00
mafiesto4 e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
mafiesto4 9c7da16c1a Add multi-threaded scene rendering with Job System 2022-11-06 20:44:43 +01:00