20 Commits

Author SHA1 Message Date
mafiesto4 510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 f71dce08fc Fix scene animation warning due to missing object to be fired once per-track without a spam 2021-12-11 17:28:22 +01:00
mafiesto4 a9aaed6f33 Add support for PrefabObject tracks and automated animation instancing with UsePrefabObjects enabled 2021-12-11 17:28:21 +01:00
mafiesto4 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4 bbe64a517c Tweaks 2021-09-24 09:23:36 +02:00
mafiesto4 8e6c7a6194 Add live-preview option for editing scene animation
#519
2021-09-22 17:09:36 +02:00
mafiesto4 53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
mafiesto4 0ec16de569 Add support for multiple media events on audio, postfx and camera tracks in Scene Animations
#519
2021-09-21 17:21:39 +02:00
mafiesto4 628456bcc6 Fix crash with nested scene animation playback 2021-09-03 14:38:57 +02:00
mafiesto4 7689db49ff Fix issue with MapTrack for actors 2021-08-26 12:40:37 +02:00
mafiesto4 d4817a95d7 Add MapTrack to SceneAnimationPlayer 2021-08-03 10:22:26 +02:00
mafiesto4 25487c17e3 Fix stack overflow when using recursion with nested scene animations
#519
2021-07-30 14:29:40 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction 2021-03-18 21:50:05 +01:00
mafiesto4 ed04eece8a Add support for mapping objects in SceneAnimationPlayer to reuse it for different objects 2021-02-17 13:02:47 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00