7961 Commits

Author SHA1 Message Date
mafiesto4 4e34524a08 Add profile event 1.7.6407.2 2023-12-19 13:02:48 +01:00
mafiesto4 dfd3bcdcb7 Minor improvements for play mode 2023-12-19 12:57:23 +01:00
mafiesto4 3f1d851f82 Fix regression from bc2e130281 2023-12-19 12:37:47 +01:00
mafiesto4 ceb564a5e2 Update build number 2023-12-19 11:16:59 +01:00
mafiesto4 8a94e053a8 Fix crash when resizing navmesh capacity with crowd created for that navmesh 2023-12-18 21:45:27 +01:00
mafiesto4 bc2e130281 Fix calling script OnDestroy when removing actors or scripts from the scene 2023-12-18 21:43:13 +01:00
mafiesto4 72f45afa45 Merge branch 'Menotdan-fix-spriterender-prefab' 2023-12-17 20:42:10 +01:00
Menotdan 51c36223e6 Rename 'text' to 'sprite' to avoid confusion in the future. 2023-12-17 12:03:44 -05:00
Menotdan ea744ab4ac Prevent performing default spawn behavior when spawning from a prefab. 2023-12-17 12:02:56 -05:00
Menotdan 9ea5ed79f8 Merge branch 'master' into fix-spriterender-prefab 2023-12-17 11:52:31 -05:00
mafiesto4 59e2afd992 Merge branch 'Tryibion-saved-colors' 2023-12-17 13:06:08 +01:00
mafiesto4 aade14270e Merge branch 'saved-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-saved-colors 2023-12-17 13:03:57 +01:00
mafiesto4 d5a6083a55 Fix project initialization with -new if it already exists
#2092
2023-12-17 12:47:46 +01:00
mafiesto4 e448692eb9 Fix crash in UI prefab changes apply when reparenting controls
#2082
2023-12-17 12:41:51 +01:00
mafiesto4 7bcf78d0c0 Fix various crashes 2023-12-17 12:38:09 +01:00
Menotdan 9f460cd651 Fix sprite render actors spawning with overridden defaults when they are part of a prefab. 2023-12-17 04:30:54 -05:00
Tryibion b85ec46545 Change selected color. 2023-12-16 22:05:04 -06:00
Tryibion 272a147c2e Add saved colors to color picker. 2023-12-16 20:36:27 -06:00
mafiesto4 8418ca56e8 Missing comment part 2023-12-16 18:16:00 +01:00
mafiesto4 0dd7e86537 Add better Visual Script debugger tooltips display 2023-12-16 18:14:16 +01:00
mafiesto4 64e391df24 Refactor Visual Script debugger apis to use bindings generator 2023-12-16 17:58:18 +01:00
mafiesto4 c145042f52 Fix invalid BT node decorator linkage after removing it
#2059
2023-12-16 17:08:54 +01:00
mafiesto4 d8856ddaa7 Merge branch 'GoaLitiuM-dotnet8_packaging_fix' 2023-12-16 16:43:43 +01:00
mafiesto4 4263f61e85 Merge branch 'dotnet8_packaging_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_packaging_fix 2023-12-16 16:43:36 +01:00
mafiesto4 fc8c29b982 Merge branch 'GoaLitiuM-vs_csharp_build_fixes' 2023-12-16 16:43:31 +01:00
mafiesto4 4e0daab310 Merge branch 'vs_csharp_build_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_csharp_build_fixes 2023-12-16 16:43:21 +01:00
mafiesto4 6d5d615894 Fix crash when drawing terrain without cached neighbor chunks
#2087
2023-12-16 16:38:16 +01:00
mafiesto4 2bef880e21 Fix render target pool over-allocation when changing render resolution frequently
#2077
2023-12-16 16:15:52 +01:00
GoaLitiuM f38245b834 Fix .NET runtime packaging with installed .NET 8 SDK 2023-12-16 16:16:01 +02:00
GoaLitiuM 639803480e Improve .NET related errors during cooking process 2023-12-16 16:11:56 +02:00
GoaLitiuM 84249b3b57 Skip building main C#-project in VS solution when C++-project is present
Flax.Build is invoked twice, once for C++-project and one more time for
C#-project. Skip the C#-project by using the custom .targets file to not
break Rider's solution analysis feature.
2023-12-16 14:48:21 +02:00
GoaLitiuM d614232f8d Fix VS build issues with C# projects when engine path has spaces 2023-12-16 14:45:28 +02:00
mafiesto4 074ad171ba Merge branch 'nothingTVatYT-load-additional-scene' 2023-12-16 12:49:48 +01:00
mafiesto4 efebb29ac0 Minor tweak for #2003 2023-12-16 12:49:39 +01:00
mafiesto4 c3dd05211b Merge branch 'load-additional-scene' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-load-additional-scene 2023-12-16 12:40:34 +01:00
mafiesto4 b9c145b499 Merge branch 'nothingTVatYT-fix-linuxwindow' 2023-12-16 12:40:14 +01:00
mafiesto4 c0ef2a1f58 Cleamnup code for #2020 and use internal pointer for current tracking window 2023-12-16 12:39:10 +01:00
mafiesto4 141bec0259 Merge branch 'fix-linuxwindow' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linuxwindow 2023-12-16 12:35:26 +01:00
mafiesto4 9c4857a205 Fix typo in Tag comparison function
#2081
2023-12-15 15:54:18 +01:00
mafiesto4 ae5fa9619b Remove TextureUtils 2023-12-14 18:23:17 +01:00
mafiesto4 a5e072da31 Fix importing .dds files as-isif the compressed image is too small for the engine (block size validation)
#2057
2023-12-14 17:04:47 +01:00
mafiesto4 df8418da25 Add more profiling events 2023-12-14 17:00:55 +01:00
mafiesto4 d7b17ae0a6 Fix deadlock in asset thumbnails rendering queue when texture streaming fails
#2057
2023-12-14 16:05:15 +01:00
mafiesto4 60202a3add Fix deadlock when loading block-compressed texture that is smaller than block size
#2057
2023-12-14 15:14:49 +01:00
mafiesto4 014c811903 Add PixelFormatExtensions::ComputeBlockSize 2023-12-14 15:02:13 +01:00
mafiesto4 fe1a655654 Add support for displaying and reverting array values to prefab value in properties panel
#1548
2023-12-14 13:57:16 +01:00
mafiesto4 190bafea28 Merge branch 'Menotdan-boxcollider-autosize' 2023-12-14 11:05:14 +01:00
mafiesto4 51fc4c68cd Use tooltip from native function docs and support multiple colliders selected at once #2063 2023-12-14 11:04:36 +01:00
mafiesto4 b87a7d16fb Move managed code into native impl for #2063 2023-12-14 11:03:58 +01:00
mafiesto4 8a5a7851cf Merge branch 'boxcollider-autosize' of https://github.com/Menotdan/FlaxEngine into Menotdan-boxcollider-autosize 2023-12-14 10:49:46 +01:00