29 Commits

Author SHA1 Message Date
GoaLitiuM 272977a521 Defer Editor EndInit after loading scripting assemblies
Assets containing deserialized data of scripting assembly structures
needs to be loaded after the scripting assemblies have been loaded.
2024-06-01 20:24:57 +03:00
mafiesto4 890569ea3b Add logging and cleaning up leaked scene objects after play mode in Editor 2024-04-22 22:59:38 +02:00
mafiesto4 04761c69f1 Fix error loggig in headless mode on char16 platforms
#2235
2024-03-04 14:43:48 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 64e391df24 Refactor Visual Script debugger apis to use bindings generator 2023-12-16 17:58:18 +01:00
mafiesto4 39a5b8e635 Invert check order 2023-11-10 01:32:24 +01:00
mafiesto4 979168e82c Refactor various Editor APIs to use auto-generated bindings instead of manual code 2023-06-12 14:34:07 +02:00
mafiesto4 510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
mafiesto4 eed2cdfe04 Progress on dotnet7 runtime hosting with mono 2023-03-22 17:59:46 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 7953f6cb83 Add Engine.FocusGameViewport to implement game menu with camera focus gather 2022-08-01 16:17:34 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
mafiesto4 bbfe0446f0 Tweaks and fixes 2022-01-08 15:06:21 +01:00
mafiesto4 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4 dee4537f23 Add -new command line arg to create a new project 2021-08-16 22:50:11 +02:00
mafiesto4 b8ad4bdd2a Refactor AnimGraph debug flows to use scripting API event 2021-06-12 23:20:07 +02:00
jb-perrier 2f12642405 Rename -game to -play & Fix when play not used. 2021-05-23 19:34:16 +02:00
jb-perrier 3a68e2891e Add null check. 2021-05-21 18:18:11 +02:00
jb-perrier 9e2867ed7d Tweak. 2021-05-20 20:07:39 +02:00
jb-perrier 8ac8f9a6d1 Tweaks. 2021-05-20 20:05:44 +02:00
jb-perrier 8eb6fd2b6b Fix. 2021-05-20 20:03:58 +02:00
jb-perrier 66c1201786 Load scene specified in -game argument. 2021-05-20 17:21:45 +02:00
jb-perrier 5601be630e RequestStartPlay glue code. 2021-05-20 17:18:48 +02:00
mafiesto4 b193a7abc4 Add support for binary modules with native-code only 2021-02-25 13:01:15 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 96457a0adc Fix crash on null 2020-12-20 21:16:50 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00