33 Commits

Author SHA1 Message Date
mafiesto4 87b0cc705e Add logging missing object reference context when spawning prefab
#2414
2024-09-19 10:49:26 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 e0a085adfe Add support for loading prefab instance if the root was changed or deleted
#2050
2023-12-14 10:47:22 +01:00
mafiesto4 1874382816 Various fixes to prefabs 2023-12-13 11:05:29 +01:00
mafiesto4 3e940c28df Refactor prefab's objectsCache to be explicitly SceneObject values 2023-12-04 13:56:36 +01:00
mafiesto4 bec878cc11 Fix crashes in various dictionary usages caused by duplicated keys
#1925 #1924
2023-11-16 15:47:42 +01:00
mafiesto4 56c9429e25 Fix spawning prefab without transform provided
#1831
2023-10-29 02:57:59 +02:00
mafiesto4 e4b89e1bad Fix plugins initialization order to properly unload scenes before them in cooked game 2023-10-14 16:20:27 +02:00
mafiesto4 09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
mafiesto4 9870d162e4 Fix creating prefabs directly from prefab objects
#1432
2023-10-06 10:07:57 +02:00
mafiesto4 d71c171412 Cleanup code in #1367 and fix api compatibility, revert joint changes 2023-09-28 13:10:58 +02:00
NoriteSC 6ab2e540a3 Bug Fixes
script and actors not having connect transform in on awake and in on start

join auto anchor having wrong anchor because was including scale

fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
mafiesto4 f1c98320fc Refactor vehicles to use Z axis as forward instead of X
#1050
2023-06-13 14:56:03 +02:00
mafiesto4 958c7b2181 Fix spawning nested prefab with different root actor
#1138
2023-06-11 20:43:31 +02:00
mafiesto4 b299ed3246 Add more assertions to tests build 2023-06-09 23:34:55 +02:00
mafiesto4 7c55d50507 Various minor code cleanup tweaks 2023-06-09 23:26:37 +02:00
mafiesto4 d798b10d4c Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag) 2023-06-09 22:49:19 +02:00
mafiesto4 f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 1ef8bb723c Fix reparenting inside the nested prefabs when using multiple instanced of the nested prefab in PrefabManager
#690
2022-07-27 09:33:01 +02:00
mafiesto4 adaaaa3e3f Fix crash when spawning prefab without scenes loaded 2022-07-26 23:10:03 +02:00
mafiesto4 8beb732cb9 Fix duplicated actors after reparenting actor in Prefab
#718
2022-07-26 23:10:00 +02:00
mafiesto4 3239150a61 Refactor scene objects initialization to call OnAwake before all OnStart
#520
2022-07-17 17:05:59 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 8f51c7689f Fix missing object linkage when loading missing prefab objects during scene load 2021-12-13 17:32:02 +01:00
mafiesto4 4c1dbb7f8e Refactor prefab instances loading to improve refs loading between prefab objects 2021-08-19 13:06:17 +02:00
mafiesto4 7fc3e65849 Fix changing prefab root
#488 #544 #489
2021-07-09 17:17:21 +02:00
mafiesto4 6938821467 Add even more profiler events 2021-07-07 15:15:33 +02:00
mafiesto4 42366ee66a Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
#351
2021-03-18 00:04:58 +01:00
mafiesto4 3bbda838a2 Fix error when spawning prefab with rigidbody 2021-02-14 16:50:35 +01:00
mafiesto4 aedc619009 Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
2021-01-28 01:11:02 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00