42 Commits

Author SHA1 Message Date
mafiesto4 a39b3f486b Improve foliage count display in editor tab 2026-04-27 16:10:08 +02:00
mafiesto4 14d1b7dd24 Fix name collision on new Focused event in control 2026-01-07 23:22:45 +01:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 a4082934b8 Update Editor UI to use empty Pivot after fa68a5f572
#3031
2025-03-16 23:06:08 +01:00
Tryibion 002aac08e8 Add resizing foliage paint gizmo with shift scroll. 2024-08-10 09:31:00 -05:00
mafiesto4 ab5bb79754 Fix regression in collections editing after improving ReadOnly option 2024-05-16 10:34:57 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 8bcf4fdaf0 Cleanup and improve #2045 2024-02-24 12:53:33 +01:00
NoriteSC 4fb2d3f7f3 sync 2023-12-07 23:55:10 +01:00
mafiesto4 dd21020297 Merge remote-tracking branch 'origin/master' into 1.7 2023-10-01 13:17:41 +02:00
mafiesto4 19a0eab966 Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix 2023-10-01 12:12:21 +02:00
GoaLitiuM 58445f04c4 Fix potential incorrect null checks in FlaxEngine.Objects
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
Tryibion 1d08e4b1b8 Add several fixes to button sizes when fonts are larger. 2023-09-16 14:28:21 -05:00
mafiesto4 eea0b37dc3 Merge remote-tracking branch 'origin/master' into 1.7 2023-07-18 18:35:44 +02:00
mafiesto4 b2b10ce7da Fix various core types to be trivially constructible as properly POD-type 2023-07-18 18:20:11 +02:00
mafiesto4 8a07c486bc Refactor Editor gizmo modes ownership to support using them in prefab window 2023-07-12 12:24:13 +02:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 6a61b692aa Refactor PostProcessEffect to support C++ scripting 2022-11-02 20:29:59 +01:00
mafiesto4 b7b4391cff Fix some editor panels to have focus on change 2022-10-21 18:36:28 +02:00
mafiesto4 31fb4f6a15 Fix editor error when selecting foliage type 2022-08-14 00:47:30 +02:00
mafiesto4 63c9cdfc31 Fix snapping object to the group in Editor to skip trigger volumes
#522
2022-07-18 20:14:40 +02:00
mafiesto4 d9dc23afc1 Fixes for Foliage with Large Worlds usage 2022-07-03 16:08:22 +02:00
mafiesto4 134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 d11166082c Add improvements for objects spawning and snapping in Editor to include object bounds 2022-01-10 17:46:53 +01:00
mafiesto4 c3b9f61b9f Fix snap to the ground to use scene graph query instead of physics only raycast 2021-08-12 13:59:30 +02:00
mafiesto4 fcd0841bc7 Hide various Editor types from scripting 2021-07-29 14:05:42 +02:00
mafiesto4 b1572ecb91 Add support for focusing on foliage instance bounds when editing it 2021-05-28 15:54:54 +02:00
mafiesto4 e41dfe738b Add support for moving object with transform gizmo when mouse moves outside the viewport during usage 2021-05-28 14:24:19 +02:00
mafiesto4 cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard 694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
W2.Wizard 20ba37e223 Cleanup 3 2021-02-21 11:09:04 +01:00
mafiesto4 312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
mafiesto4 0242e29873 Fix painting foliage on inactive objects
Fixes #209
2021-02-07 13:06:33 +01:00
mafiesto4 1ae898918c Add auto-select for spawned actors in the level 2021-02-01 16:21:05 +01:00
mafiesto4 a664e27772 Add missing event unregister for foliage/terrain tabs 2021-01-11 15:13:47 +01:00
VNC 6deb64e587 Fix to disable terrain and foliage buttons if no scene is present
This will fix the issues described in #99.
2021-01-07 00:02:04 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 4c205be617 Fix code style 2020-12-30 11:20:37 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00