mafiesto4
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
xxSeys1
e2f741cab9
adjust model window and animated model slider speeds
2025-06-12 18:45:02 +02:00
mafiesto4
14fcc593c7
Fix various margins and spacings between UI elements in Editor to be consistent
2025-05-30 15:28:56 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
506efb7538
Merge model and skinned model windows code into shared base class
2025-01-12 01:04:56 +01:00
mafiesto4
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
...
#2667
2025-01-11 22:40:20 +01:00
mafiesto4
db4d7d2a05
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
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#3044 #2667
2025-01-06 22:47:19 +01:00
mafiesto4
e7132086a5
Add displaying asset failed text if it occurs
2024-12-29 23:01:25 +01:00
mafiesto4
6dacf9e1f1
Add caching Model SDF options in the project cache
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#2075
2024-05-31 23:36:35 +02:00
mafiesto4
9258c234f2
Add option to SDF generation via GPU in Model Window
2024-05-29 14:54:06 +02:00
mafiesto4
53d77d3421
Add **Model SDF baking on GPU** via Compute Shader
2024-05-29 14:53:13 +02:00
mafiesto4
553b6f1ee8
Add async execution to model window sdf generation button
2024-05-27 10:37:33 +02:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
GoaLitiuM
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
mafiesto4
bb9711277a
Cleanup code from #1213
2023-06-28 16:27:42 +02:00
PhyresiCompany
fe8260fe14
Window improvements with a new approach
2023-06-27 19:58:37 -03:00
mafiesto4
979168e82c
Refactor various Editor APIs to use auto-generated bindings instead of manual code
2023-06-12 14:34:07 +02:00
mafiesto4
273b6c0228
Various minor improvements
2023-05-04 11:55:22 +02:00
mafiesto4
05ffaf7cef
Add **skeleton retargeting** to play animations on different skeletons
2023-05-04 11:54:17 +02:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
8428f28239
Various improvements for SDF rendering
2022-04-29 17:11:39 +02:00
mafiesto4
b08d2001fd
Add Model SDF generation utilities
2022-03-24 11:32:02 +01:00
mafiesto4
832a4bf86a
Add utility Copy option for various labels in assets editors
2022-03-22 17:16:15 +01:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
af22c7e96f
Refactor DownloadIndexBuffer to return unsigned data
2021-08-13 10:06:29 +02:00
mafiesto4
6eea2cc675
Add option to preview model meshes Normals and Tangents in Editor preview
2021-07-22 11:19:54 +02:00
mafiesto4
5852887e7d
Add option for preview a single mesh UVs
2021-07-16 10:21:22 +02:00
W2.Wizard
887b52c18a
Merge branch '1.2' into IconOverhaul
2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
...
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
mafiesto4
05ba9b8d45
Fix models uvs preview drawing
2021-04-29 16:39:26 +02:00
mafiesto4
20f9bdc209
Fix regression in adding model material slots
2021-03-31 21:25:12 +02:00
mafiesto4
382a35aabf
Fix regression in adding model material slots
2021-03-31 10:12:05 +02:00
W2.Wizard
ee76440477
Cleanup 4
2021-02-21 11:41:30 +01:00
stefnotch
164da0f87a
Fix spelling error
2021-01-28 16:24:36 +01:00
jb-perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
mafiesto4
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00