37 Commits

Author SHA1 Message Date
mafiesto4 91ee9f5e05 Refactor Mesh SDF generation on GPU to use raytracing for more precise results 2025-11-13 22:05:23 +01:00
xxSeys1 e2f741cab9 adjust model window and animated model slider speeds 2025-06-12 18:45:02 +02:00
mafiesto4 14fcc593c7 Fix various margins and spacings between UI elements in Editor to be consistent 2025-05-30 15:28:56 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 506efb7538 Merge model and skinned model windows code into shared base class 2025-01-12 01:04:56 +01:00
mafiesto4 a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
mafiesto4 db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
mafiesto4 e7132086a5 Add displaying asset failed text if it occurs 2024-12-29 23:01:25 +01:00
mafiesto4 6dacf9e1f1 Add caching Model SDF options in the project cache
#2075
2024-05-31 23:36:35 +02:00
mafiesto4 9258c234f2 Add option to SDF generation via GPU in Model Window 2024-05-29 14:54:06 +02:00
mafiesto4 53d77d3421 Add **Model SDF baking on GPU** via Compute Shader 2024-05-29 14:53:13 +02:00
mafiesto4 553b6f1ee8 Add async execution to model window sdf generation button 2024-05-27 10:37:33 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
GoaLitiuM 58445f04c4 Fix potential incorrect null checks in FlaxEngine.Objects
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
mafiesto4 bb9711277a Cleanup code from #1213 2023-06-28 16:27:42 +02:00
PhyresiCompany fe8260fe14 Window improvements with a new approach 2023-06-27 19:58:37 -03:00
mafiesto4 979168e82c Refactor various Editor APIs to use auto-generated bindings instead of manual code 2023-06-12 14:34:07 +02:00
mafiesto4 273b6c0228 Various minor improvements 2023-05-04 11:55:22 +02:00
mafiesto4 05ffaf7cef Add **skeleton retargeting** to play animations on different skeletons 2023-05-04 11:54:17 +02:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 8428f28239 Various improvements for SDF rendering 2022-04-29 17:11:39 +02:00
mafiesto4 b08d2001fd Add Model SDF generation utilities 2022-03-24 11:32:02 +01:00
mafiesto4 832a4bf86a Add utility Copy option for various labels in assets editors 2022-03-22 17:16:15 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 af22c7e96f Refactor DownloadIndexBuffer to return unsigned data 2021-08-13 10:06:29 +02:00
mafiesto4 6eea2cc675 Add option to preview model meshes Normals and Tangents in Editor preview 2021-07-22 11:19:54 +02:00
mafiesto4 5852887e7d Add option for preview a single mesh UVs 2021-07-16 10:21:22 +02:00
W2.Wizard 887b52c18a Merge branch '1.2' into IconOverhaul 2021-05-13 15:21:36 +02:00
W2Wizard d54efc73f1 Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
mafiesto4 05ba9b8d45 Fix models uvs preview drawing 2021-04-29 16:39:26 +02:00
mafiesto4 20f9bdc209 Fix regression in adding model material slots 2021-03-31 21:25:12 +02:00
mafiesto4 382a35aabf Fix regression in adding model material slots 2021-03-31 10:12:05 +02:00
W2.Wizard ee76440477 Cleanup 4 2021-02-21 11:41:30 +01:00
stefnotch 164da0f87a Fix spelling error 2021-01-28 16:24:36 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00