526 Commits

Author SHA1 Message Date
mafiesto4 7014f40965 Fix crash when asset loading task remains leftover ref for some unknown reason 2026-04-20 12:28:47 +02:00
mafiesto4 9350a4a706 Refactor model LOD transition to run only when any material uses Dithered LOD Transition
#4055
2026-04-16 23:23:36 +02:00
mafiesto4 6db9116047 Fix crash when using SkeletonMask::GetNodesMask from 2 threads at once *(g. in Anim Graph) 2026-04-16 21:30:47 +02:00
mafiesto4 cdf82df326 Add docs about conditional features in public API 2026-04-14 16:55:43 +02:00
mafiesto4 1d3d20e6c5 Add option to disable shadows on transparent material 2026-04-09 14:47:39 +02:00
mafiesto4 1ec58e3563 Minor fixes 2026-04-07 11:08:03 +02:00
mafiesto4 2fc95bdf57 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/MaterialTemplates/Deformable.shader
#	Flax.flaxproj
#	Source/Engine/Content/Content.h
#	Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4 dc6d53de7c Try to fix compile error 2026-04-01 16:01:01 +02:00
mafiesto4 c6204fc274 Fix binary asset dependencies tracking when dependent asset gets loaded later on
#3951

Adds additional cache for dependencies tracking to update them when other asset gets loaded later on.
Remove critical-section from `LoadAssetTask` that was causing some deadlocks (data access is already atomic there).
2026-03-31 12:03:18 +02:00
mafiesto4 327547a895 Rename FlaxStorage::AllowDataModifications to IsReadOnly 2026-03-30 22:40:37 +02:00
mafiesto4 eab7794e3b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Content/Storage/FlaxStorage.cpp
#	global.json
2026-03-26 23:44:33 +01:00
mafiesto4 a48ce78733 Fix crash when loading CollisionData before physics init
#3971
2026-03-26 12:28:31 +01:00
mafiesto4 a84109df2c Add UnusedStorageLifetime for asset file TTL
#3931
2026-03-25 21:30:07 +01:00
mafiesto4 7c5b1942e6 Fix MaterialBase::GetParameterValue when parameter is not overridden
#3965
2026-03-25 12:44:42 +01:00
mafiesto4 f3c957481c Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
#	Source/Editor/GUI/Dialogs/ColorSelector.cs
2026-03-24 23:41:58 +01:00
mafiesto4 99d3da467e Fix deadlock when hot-reloading scripts in Editor while Animation asset gets auto-saved
#3942
2026-03-24 17:45:06 +01:00
mafiesto4 3baec506e2 Optimize various initial pre-allocs to happen within memory tracing 2026-03-23 18:25:05 +01:00
mafiesto4 45a8d82a83 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GUI.flax
#	Flax.flaxproj
#	Source/Editor/Windows/AboutDialog.cs
#	Source/Engine/Serialization/Stream.cpp
#	Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
mafiesto4 a0bb8efc2b Adjustment for deleteFileSafety in #3992 2026-03-10 14:16:08 +01:00
mafiesto4 90ffc4e5f9 Merge branch 'script-recycle' of https://github.com/Tryibion/FlaxEngine into Tryibion-script-recycle 2026-03-10 14:13:25 +01:00
Tryibion 83bbb4f6ba Add recycle bin to script deleting. 2026-03-06 19:39:49 -06:00
mafiesto4 f0873411df Minor fix for Web no threads 2026-03-06 11:10:13 +01:00
mafiesto4 ceebc68d18 Add ShaderProfileFeatures for more expendable shader feature sets 2026-03-04 16:55:04 +01:00
mafiesto4 5b3079acde Fix texture GPU resource debug name in non-Release game builds to match the path in project 2026-02-20 23:43:29 +01:00
mafiesto4 6bd13feba6 Add various fixes 2026-02-16 16:11:00 +01:00
mafiesto4 d1557e5292 Add support for running engine with a single-thread only (content, jobs, drawing, physics) 2026-02-16 16:10:31 +01:00
fibref c9fbafe014 Merge branch 'FlaxEngine:master' into flax-msdf-font 2026-02-16 22:48:19 +08:00
fibref 75a1b14beb initial support for MSDF font 2026-02-14 22:12:26 +08:00
mafiesto4 865a26cbbe Remove deprecated CommonValue
Deprecated on 31th July 2020
2026-02-12 18:26:08 +01:00
mafiesto4 f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4 1f9f281c31 Fix regression from 7b7a92758f for Visual Scripts 2026-02-10 15:02:05 +01:00
mafiesto4 3d66316716 Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.

#3827
2026-02-09 15:03:42 +01:00
mafiesto4 ed5ad91a32 Optimize SkinnedModel::GetSkeletonMapping to not use locking for better perf when multi-threading
#3827
2026-02-07 00:46:32 +01:00
mafiesto4 4833c19366 Fix build regression 2026-02-05 15:45:02 +01:00
mafiesto4 66894b71fa Add utility to get loaded assets 2026-02-05 12:37:03 +01:00
mafiesto4 4d447b7544 Fix very rare race condition when waiting for an asset to load 2026-02-03 23:33:09 +01:00
mafiesto4 610c76578b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Flax.flaxproj
2026-01-13 14:29:44 +01:00
mafiesto4 05e7e6630c Fix missing material graph references
#3839
2026-01-12 21:28:45 +01:00
mafiesto4 6788844270 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-01-07 23:21:22 +01:00
fibref b87f8b96e1 fix crash on asset auto-upgrade 2026-01-01 17:49:33 +08:00
mafiesto4 c8839b8587 Add support for Cooperative Suspend when running on Mono
Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
2025-11-26 00:22:48 -08:00
mafiesto4 b07d74d28d Add option to skip loading Model SDFs in game if disabled in Graphics Settings 2025-11-25 10:39:15 +01:00
mafiesto4 8f56ab9534 Fix crash when creating empty material instance 2025-11-18 18:45:43 +01:00
mafiesto4 2ca435a414 Fix shader graph assets loading to wait for async task
#3802
2025-11-18 16:11:31 +01:00
mafiesto4 e9070b30a0 Minor tweaks 2025-11-13 23:05:13 +01:00
mafiesto4 4805dfbdba Fix issues with model data storage when doing long actions in async (eg. SDF generation) 2025-11-10 15:02:33 +01:00
mafiesto4 66dbba5c16 Fix crash if base material gets GCed before it's referenced by instance during loading 2025-11-09 22:16:14 +01:00
mafiesto4 d84cef0c18 Fix crash due to async content data streaming
Properly checks for asset data unloading before taking lock on asset chunks.
#3358 #3085 #3515
2025-11-09 22:15:41 +01:00
mafiesto4 c0b73375b1 Fix invoking asset load event if it's referenced directly
#3782
2025-11-07 21:31:04 +01:00
mafiesto4 d426c5b0d9 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Physics/Colliders/Collider.h
2025-10-11 00:16:10 +02:00