mafiesto4
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e6c0836b09
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Revert "Fix Blend Mode on Terrain materials to be unenviable due to not implemented"
This reverts commit 641f70d4ac.
Transparent material on terrain is used by terrain brushes and terrain highlight tools in editor.
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2026-04-25 10:31:21 +02:00 |
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mafiesto4
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641f70d4ac
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Fix Blend Mode on Terrain materials to be unenviable due to not implemented
#4056
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2026-04-18 23:44:21 +02:00 |
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mafiesto4
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eab7794e3b
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# global.json
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2026-03-26 23:44:33 +01:00 |
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mafiesto4
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c12553812c
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Update Terrain scripting API
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2026-03-25 22:31:36 +01:00 |
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mafiesto4
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ec4f8ce239
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Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials
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2026-01-19 17:45:18 +01:00 |
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mafiesto4
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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mafiesto4
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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mafiesto4
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dad8c0cd6b
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
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2025-02-27 17:17:02 +01:00 |
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mafiesto4
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dcba97f84a
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Fix missing masked terrain rendering
#3177
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2025-02-25 16:46:17 +01:00 |
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mafiesto4
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933fac6c13
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Add Slice to Span and sue it to make code cleaner
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2025-01-05 17:41:27 +01:00 |
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mafiesto4
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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mafiesto4
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7d92779e99
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-04-05 21:50:42 +02:00 |
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mafiesto4
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369c19bd5d
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Add statically disabled tessellation on macOS/iOS
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2024-03-30 18:46:37 +01:00 |
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mafiesto4
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2dfb1058b2
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Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
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2024-03-26 11:29:01 +01:00 |
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mafiesto4
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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mafiesto4
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c46ea56af2
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Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
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2023-01-31 14:04:00 +01:00 |
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mafiesto4
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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mafiesto4
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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mafiesto4
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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mafiesto4
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835a230323
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Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
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2022-11-27 12:06:31 +01:00 |
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mafiesto4
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6a1378ebdb
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Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI
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2022-08-09 14:37:29 +02:00 |
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mafiesto4
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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mafiesto4
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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mafiesto4
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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mafiesto4
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2b05b80b54
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Fix running editor on older D3D10 backend
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2021-11-04 16:47:19 +01:00 |
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mafiesto4
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1af5ec8492
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Add Quad Overdraw debug view mode
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2021-10-07 14:59:06 +02:00 |
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mafiesto4
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a165b4aa79
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Add safety checks to material constants binding code to prevent invalid memory access
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2021-07-06 15:41:16 +02:00 |
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mafiesto4
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aa28f9ef52
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Optimize material shaders binding by caching time param once per draw pass
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2021-03-08 12:47:14 +01:00 |
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mafiesto4
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8e87c98644
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Cleanup material shaders code
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2021-02-08 15:45:22 +01:00 |
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mafiesto4
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d8304a2178
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 14:54:29 +01:00 |
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mafiesto4
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b5847eb0d6
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 15:27:38 +01:00 |
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mafiesto4
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9e6243adcc
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 14:58:01 +01:00 |
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mafiesto4
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2a3b6edf50
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 10:43:04 +01:00 |
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mafiesto4
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a560b19cbc
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Refactor draw calls and instancing logic to be more modular
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2021-02-03 09:33:48 +01:00 |
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jb-perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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mafiesto4
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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