18 Commits

Author SHA1 Message Date
mafiesto4 273b110db4 Code style formatting and minor tweaks
#2800
2026-02-11 17:15:15 +01:00
Ari Vuollet c9e24aaf5f Fix documentation generation 2025-04-19 21:14:05 +03:00
Ari Vuollet 7e59c3b9a7 Fix restoring locked cursor state when window gains focus again 2025-04-19 21:14:03 +03:00
GoaLitiuM 431767a150 Update SDL3 2025-04-19 21:13:41 +03:00
GoaLitiuM 3f6bf15554 Implement relative mouse mode (raw input) for SDL platform 2025-04-19 21:13:34 +03:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 9cdd1cbc45 Add Platform::GetMousePosition/WindowsPlatform::SetMousePosition for unified access to screen-space mouse position on all platforms
#1109
2023-05-28 15:30:16 +02:00
Ruan Lucas 82e9923be3 change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized 2023-01-26 08:54:15 -04:00
Ruan Lucas 8669a291fb Add methods IsAnyKeyDown on Mouse/Gamepad class 2023-01-19 15:21:50 -04:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 5d535fad6a Move Mouse and Keyboard impl from headers to Input.cpp 2021-02-01 23:53:32 +01:00
VNC 6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00