36 Commits

Author SHA1 Message Date
mafiesto4 9fafb47abb Fix debug drawing wheeled vehicle in prefab viewport
#3591
2025-08-29 21:03:44 +02:00
mafiesto4 c2cbaeed30 Add option to change Character Controller capsule origin to start at feet location 2025-06-05 17:48:07 +02:00
mafiesto4 e982a23ed3 Add CharacterController.Resize for quick crouching implementation for characters 2025-06-05 15:07:51 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 35c44d60a4 Add AutoGravity option to CharacterController for logic from 4de9e9d918 2024-10-30 17:25:17 +01:00
GoaLitiuM 35d46e23a8 Fix CharacterController::SimpleMove gravity displacement handling 2024-07-13 16:39:22 +03:00
mafiesto4 9e54827cb3 Cleanup code #2213 2024-03-19 20:13:41 +01:00
mafiesto4 911251cb20 Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
#	Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
#	Source/Editor/Options/InterfaceOptions.cs
#	Source/Engine/Core/Math/Transform.h
2024-03-19 18:04:01 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
nothingTVatYT a0741dd9de units for quaternion, transform and more collider values 2024-01-29 08:24:55 +01:00
Tryibion 73d33e4af0 Refactor Physics Colliders to use auto serialization. 2023-12-02 12:01:32 -06:00
Tryibion 4849a49ba4 Limits character controller up direction between (-1, 1) 2023-05-31 21:43:15 -05:00
mafiesto4 b71665ae0d Fix Up Direction default value for Character Controller 2023-02-06 17:47:48 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 76c1045444 Code cleanup after #823 2022-11-23 19:18:30 +01:00
Tryibion 4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
mafiesto4 e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
Tryibion 1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
mafiesto4 2bf6fac77d Format more engine code 2022-06-14 20:26:33 +02:00
mafiesto4 37e11a4b1f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Engine/Physics/Physics.Queries.cpp
#	Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
mafiesto4 427846f73b Refactor Physics to separate PhysicsBackend
#673
2022-01-20 23:28:43 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Iain Mckay a4e102672d Adds feature for creating multiple physics scenes 2022-01-05 14:26:42 +01:00
mafiesto4 d436b71ef5 Fix CharacterController still colliding after being disabled at runtime 2021-05-31 13:30:45 +02:00
mafiesto4 1eacb36256 Minor tweaks 2021-04-20 10:58:14 +02:00
mafiesto4 3a03fe5f7f Format code 2021-04-12 23:26:49 +02:00
jb-perrier eff5d0899d Order + Attributes + Return _up. 2021-04-08 20:35:01 +02:00
jb-perrier 60e926a62f Serialize UpDirection. 2021-04-07 17:01:37 +02:00
jb-perrier 2524d93f6b Add Set/Get Up direction. 2021-03-30 21:43:03 +02:00
mafiesto4 8bce445ab0 Refactor Collider base class to improve code sharing across collider shape types 2021-02-10 14:33:16 +01:00
mafiesto4 23652d1bc5 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Input/Input.cpp
2021-02-02 10:29:52 +01:00
mafiesto4 1bd639c86d Fix including CharacterController.h in game code 2021-02-01 23:38:16 +01:00
mafiesto4 cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 4d2d801bf4 Fix typos 2020-12-21 14:53:33 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00