19 Commits

Author SHA1 Message Date
mafiesto4 1d3d20e6c5 Add option to disable shadows on transparent material 2026-04-09 14:47:39 +02:00
mafiesto4 6d9d606085 Add UNITS_TO_METERS_SCALE to shader sources for world units scale
#3907
2026-03-11 23:56:47 +01:00
Tryibion 5d9d64e6e7 Fix missing scale for inverse squared setting for lights. 2026-01-27 22:10:22 -06:00
mafiesto4 bdd7bae459 Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading) 2025-06-29 13:51:59 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 61323f8526 Refactor shadows rendering to use Shadow Map Atlas 2024-04-04 12:54:07 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 b30f845924 Simplify radial light attenuation in shaders
#1094
2023-05-12 12:22:04 +02:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 85f351663b Add Transparent Lighting Modes for material with option to use non-directional shading 2022-07-14 09:22:32 +02:00
mafiesto4 56322005e2 Reformat shaders source code 2022-06-28 14:41:29 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 25c7909e30 Fix radial lights 2021-12-13 17:32:00 +01:00
mafiesto4 4b9001abf2 Fix spot lights rendering on D3D12 2021-12-07 18:23:06 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 05790ab9a1 Fix code style 2020-12-30 22:56:17 +01:00
mafiesto4 2a29abcc39 Fix code style 2020-12-21 23:37:28 +01:00
mafiesto4 8a870a07ae Cleanup some old unused shader code 2020-12-20 10:22:54 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00