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13,785 Commits 15 Branches 23 Tags
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15 Commits

Author SHA1 Message Date
mafiesto4 f9b784a42a Add improvements to Volumetric Fog quality and performance 2026-01-27 22:20:48 +01:00
mafiesto4 e03d0f3322 Fix shader compilation with HLSL 2021 2025-11-18 12:09:20 +01:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 352913ba14 Add random per-probe rotation for rays tracing in DDGI 2024-07-11 14:48:24 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 97cb8d1b61 Clarify doc comment 2024-02-21 00:07:38 +01:00
mafiesto4 11b60390b6 Add GetRotationFromTo and FindBetween utilities to C# Quaternion API
#1885
2023-11-08 14:41:36 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 56322005e2 Reformat shaders source code 2022-06-28 14:41:29 +02:00
mafiesto4 1a64df9116 Add more math utilities 2022-05-19 16:03:54 +02:00
mafiesto4 8125e406bb Add new math utilities to shaders library 2022-05-16 10:06:12 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 8a870a07ae Cleanup some old unused shader code 2020-12-20 10:22:54 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00
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