18 Commits

Author SHA1 Message Date
mafiesto4 2b4dc97a97 Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
2026-01-13 13:12:33 +01:00
mafiesto4 e494c9ec76 Add small scale for color grading LUT 2026-01-12 23:56:31 +01:00
mafiesto4 b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
mafiesto4 a18314c669 Add various minor improvements 2025-08-11 13:23:46 +02:00
mafiesto4 5de5d8f683 Add more events for GPU profiling 2025-08-02 17:12:53 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 1b3ad99554 Fix indentation and shader compilation for blue console 2025-03-24 15:40:51 +01:00
mafiesto4 4c9d51f0ef Code style cleanup
#3250
2025-03-08 20:18:38 +01:00
Muzz 953cbb6e40 Advanced Bloom commit. 2025-02-25 14:02:15 +10:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 a6e9abfceb Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel 2022-08-01 22:58:22 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 05790ab9a1 Fix code style 2020-12-30 22:56:17 +01:00
mafiesto4 2a29abcc39 Fix code style 2020-12-21 23:37:28 +01:00
mafiesto4 8a870a07ae Cleanup some old unused shader code 2020-12-20 10:22:54 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00