14242 Commits
Author SHA1 Message Date
mafiesto4 c3faabaa0f Fix game build 2024-02-16 23:29:01 +01:00
mafiesto4 12f7370caf Fix missing forward type decl 2024-02-16 23:16:18 +01:00
mafiesto4 c140cc4e7c Add Material to RayCastHit for surface detection logic 2024-02-16 17:39:35 +01:00
mafiesto4 85f2910718 Move collider shape raycasting utilities to the PhysicsColliderActor class 2024-02-16 17:19:51 +01:00
mafiesto4 42b4443e14 Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
2024-02-16 17:11:40 +01:00
mafiesto4 f04f1cc90e Add ScriptingEnum::ToStringFlags for printing flag enums into readable text 2024-02-16 12:46:35 +01:00
mafiesto4 f0f8da3c09 Various fixes 2024-02-16 12:29:59 +01:00
rkrahn 9a5db2ff8e Add NextUnitCircleVector2 extension method
Adds the NextUnitCircleVector2 extension method which produces a Vector2 on a unit circle with a magnitude equal to the radius.
2024-02-15 14:51:55 -08:00
rkrahn 0b2fcff4ea Fix NextUnitVector2
Fixed NextUnitVector2 method not producing a vector within a unit circle.
2024-02-15 14:34:50 -08:00
mafiesto4 c7a449fe1c Fix marshaling custom type array to C# with MarshalAs used 2024-02-15 18:28:51 +01:00
mafiesto4 5fc7c6e190 Add MinCount and MaxCount to Collection attribute 2024-02-15 18:26:12 +01:00
mafiesto4 b5e23f0096 Improve JsonAssetReference 2024-02-15 11:46:17 +01:00
mafiesto4 7538296775 Refactor PhysicalMaterial usage to utilize JsonAssetReference struct 2024-02-15 11:45:50 +01:00
mafiesto4 fe7cc62728 Add JsonAssetReference type for scripting 2024-02-15 11:22:01 +01:00
mafiesto4 43f344ee13 Simplify bindings code for object refs 2024-02-15 10:54:33 +01:00
mafiesto4 f730657518 Add support for using pointer in MarshalAs in scripting types 2024-02-15 10:47:45 +01:00
nothingTVatYT 75b7eaf345 copy color and style from visject 2024-02-15 00:01:29 +01:00
nothingTVatYT 355835439a draw rubber band on top of items 2024-02-14 23:48:30 +01:00
nothingTVatYT defe7454ce Revert "add borderless mode"
This reverts commit 6f4e599cc2.
2024-02-14 23:25:27 +01:00
nothingTVatYT f1c0aea10f add rubberband selection 2024-02-14 23:14:25 +01:00
mafiesto4 db7dfdb0b1 Add support for structure and script types in JsonAsset 2024-02-14 18:55:48 +01:00
mafiesto4 42363e411e Various tweaks 2024-02-14 18:21:30 +01:00
mafiesto4 ebcc864b06 Fix missing file error in Content::GetAssetInfo 2024-02-14 12:47:34 +01:00
mafiesto4 3958a4740f Add option to enable Depth Test on cloth painting debug preview (enabled by default) 2024-02-14 12:36:04 +01:00
mafiesto4 31437e6dde Fix copy/paste for UI brushes 2024-02-14 12:17:02 +01:00
nothingTVatYT 6f4e599cc2 add borderless mode 2024-02-13 22:09:51 +01:00
mafiesto4 6548ca1148 Fix JsonAsset::GetInstance to properly check base class
#2224
2024-02-13 10:43:20 +01:00
mafiesto4 07e93e261e Fix physics simulation result collection to happen before draw or next update 2024-02-13 09:52:26 +01:00
nothingTVatYT f044569b67 initialize the bool 2024-02-12 01:26:01 +01:00
mafiesto4 36beac5154 Fix deadlock when stack overflows in the Anim Graph update 2024-02-11 12:44:40 +01:00
Menotdan f36dc0c5af Merge branch 'FlaxEngine:master' into model-prefab-fix 2024-02-11 02:38:24 -05:00
ruan 203f5d06d1 Fix typo 2024-02-10 20:46:05 -04:00
ruan c6515da8c9 Improve rename window style and refactor 2024-02-10 20:36:42 -04:00
mafiesto4 04f1c9a59b Fix missing networked object ID resolving
#1607
2024-02-10 21:06:48 +01:00
mafiesto4 46441f6a03 Fix crash when using multi-threaded objects spawn and caching scripting VTables 2024-02-10 18:43:15 +01:00
mafiesto4 196a4ffe49 Add warning on not implemented generic type network serializer (need better codegen)
#1988
2024-02-10 18:17:29 +01:00
mafiesto4 4a19657e75 Fix crash when replicating C# object with NetworkReplicated attribute on derived generic class
#1988
2024-02-10 17:26:10 +01:00
nothingTVatYT 9c5c9cb76f refresh thumbnails on selection 2024-02-10 12:48:14 +01:00
mafiesto4 c646007882 Fix color grading issue with LUT texture used 2024-02-09 23:29:43 +01:00
mafiesto4 080202cf95 Fix crash when storage file gets deleted due to missing ref from async thread which failed to load it 2024-02-09 15:52:53 +01:00
mafiesto4 87c66b0168 Fix root motion preview in animation window 2024-02-09 15:38:11 +01:00
mafiesto4 da1b2f0c07 Fix crash when file handle was null 2024-02-09 15:37:42 +01:00
mafiesto4 d08843900e Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass

#1429 #2152
2024-02-09 15:37:29 +01:00
mafiesto4 f9ca69d8a9 Disable dynamic buckets in ThreadLocal on non-Desktop platforms that use fixed set of thread count 2024-02-08 10:47:55 +01:00
mafiesto4 082768d08c Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT 2024-02-07 23:39:02 +01:00
mafiesto4 eed780a0b0 Add highlighting active state in anim graph 2024-02-07 19:31:34 +01:00
mafiesto4 cfb8350c65 Fix anim graph debugging to handle nested graph connections highlights properly 2024-02-07 19:22:07 +01:00
mafiesto4 a38d1ad7cc Fix anim graph trace events debugging to include nodes path for nested graphs 2024-02-07 19:03:38 +01:00
mafiesto4 e75902e900 Variosu tweaks 2024-02-07 18:56:07 +01:00
mafiesto4 d1f40d1c47 Fix missing visibleIf attr 2024-02-07 18:53:55 +01:00