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1,954 Commits 15 Branches 23 Tags
07ad94de13612d27255dacdd6299797b7a6292c1
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12 Commits

Author SHA1 Message Date
jb-perrier 566756ecf2 Remove duplicate IsInitialized. 2021-05-23 19:31:44 +02:00
jb-perrier d3b920dfc1 Prevent Mesh being rendered while uninitialised ( async task not executed yet ). 2021-05-20 17:16:02 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 51926f517e Add support for masking Material Slots when cooking Collision Data 2021-03-31 12:15:38 +02:00
mafiesto4 e01a0585a8 Add MeshBase as shared impl part for Mesh and SkinnedMesh 2021-03-30 17:57:53 +02:00
mafiesto4 19c83e3b6e Add Sprite Render actor for sprites drawing 2021-02-23 13:23:22 +01:00
mafiesto4 c9ea812a24 Optimize DrawCall to pack indirect draw arg and graphics draw data with union 2021-02-15 11:52:06 +01:00
mafiesto4 da784e98e5 Add Deformable material domain 2021-02-08 15:44:38 +01:00
mafiesto4 a560b19cbc Refactor draw calls and instancing logic to be more modular 2021-02-03 09:33:48 +01:00
mafiesto4 ca32d0d825 Add Mesh::UpdateMesh methods similar to C# API 2021-01-25 23:52:29 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00
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