Commit Graph

43 Commits

Author SHA1 Message Date
Tryibion 12a2a69ad7 Change to TryGetBox 2023-05-05 09:18:44 -05:00
Tryibion 86044fcc05 Change logic for Random Rang particle nodes 2023-05-05 08:17:07 -05:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 20572c53af Add Noise sampling nodes to graphs 2022-07-31 23:43:35 +02:00
mafiesto4 5d34575a91 Fix default value in Dot and Distance graph nodes 2022-06-21 20:03:36 +02:00
mafiesto4 bc8cc75ad8 Fix issue from 3294624849 2022-06-15 20:39:55 +02:00
mafiesto4 d4d27b88f0 Format engine codebase with ReSharper 2022-06-14 19:05:04 +02:00
mafiesto4 3294624849 Add Double, Vector2/3/4 nodes to Visject graphs 2022-06-14 18:56:00 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
mafiesto4 551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
mafiesto4 3546793e12 Fix using null array of dictionary in Visual Script for init 2022-05-01 21:10:23 +02:00
mafiesto4 158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
mafiesto4 cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
mafiesto4 3d76b2c10f Add Array Add Unique node to Visual Scripting 2022-04-13 21:25:11 +02:00
mafiesto4 db0cb04b83 Merge remote-tracking branch 'origin/master' into gi 2022-04-11 10:37:23 +02:00
mafiesto4 f10af9d8fb Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected 2022-03-28 19:48:08 +02:00
mafiesto4 c41a446ae9 Add Rotate Vector node to Visject Surface graphs 2022-03-28 15:02:32 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 d017dd14ca Add Mac platform 2021-12-27 14:04:16 +01:00
mafiesto4 502a67a75a Add Array constant node to Visual Script and Anim Graph 2021-11-18 16:35:46 +01:00
mafiesto4 cdcb2f8f7a Fixes and improvements 2021-11-18 16:35:46 +01:00
mafiesto4 e16c7f3ac4 Add Arrays to Visual Scripting 2021-11-17 19:58:29 +01:00
mafiesto4 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4 48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
mafiesto4 563eecebda Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph 2021-07-30 12:37:36 +02:00
mafiesto4 c2de55f005 Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph 2021-07-30 10:59:20 +02:00
mafiesto4 cc201e198d Add Switch platform 2021-03-09 14:26:30 +01:00
mafiesto4 b8d03636dc Merge branch 'master' into 1.1
# Conflicts:
#	.gitignore
2021-03-07 10:04:44 +01:00
W2.Wizard 2193dfcbc1 Use remap function instead 2021-03-02 00:10:43 +01:00
mafiesto4 fbecd01435 Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6 2021-02-27 20:44:29 +01:00
mafiesto4 327fa6718e Refactor AssetsContainer 2021-02-26 15:40:44 +01:00
stefnotch fd802e54fb Implement reroute node code 2021-02-25 22:01:45 +01:00
mafiesto4 24d31d024d Add Mask ZW node to all Visject surfaces 2021-02-23 13:57:34 +01:00
W2.Wizard 44d636520b Applied review changes 2021-01-26 00:04:04 +01:00
W2.Wizard f331191e3d Refactored 2021-01-25 19:31:12 +01:00
W2.Wizard c0c2da34d7 Specified variants 2021-01-25 12:37:42 +01:00
W2.Wizard ee166bafed Added initial remap node 2021-01-25 00:51:47 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 3ab04598da Fix Length node in Visual Script 2020-12-31 15:02:21 +01:00
mafiesto4 3e50508adf Add Android to Platform Switch node 2020-12-14 12:40:05 +01:00
mafiesto4 1b818499b7 Add Switch On Enum node 2020-12-14 12:39:55 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00