mafiesto4
2a3316ac5e
Marge Visual Script groups for structures (eg. double ActionConfig group)
2022-07-23 00:53:57 +02:00
mafiesto4
9f7f764359
Format code
2022-07-18 22:38:01 +02:00
mafiesto4
9ff0ad4734
Fix order of Large Worlds Real using
2022-07-18 20:20:12 +02:00
mafiesto4
3239150a61
Refactor scene objects initialization to call OnAwake before all OnStart
...
#520
2022-07-17 17:05:59 +02:00
mafiesto4
134c8b99aa
Add relative-to-camera rendering for large worlds
2022-06-21 20:03:13 +02:00
mafiesto4
9ba117cde3
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
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# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
mafiesto4
8c971cd11e
Add custom floats formatting to prevent scientific notation
2022-05-18 22:29:31 +02:00
mafiesto4
90906baae2
Various improvements for Editor
2022-05-06 17:14:25 +02:00
mafiesto4
3766488114
Fix crash when loading empty json for Variant structure data
2022-05-05 18:35:05 +02:00
mafiesto4
551459022d
Merge remote-tracking branch 'origin/master' into gi
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# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
mafiesto4
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00
mafiesto4
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
mafiesto4
27a1dc8966
Improve property names displaying in UI and add Unit Test for it
2022-04-27 14:12:27 +02:00
mafiesto4
5d0c27dff3
Remove FlaxException
2022-03-27 23:57:36 +02:00
mafiesto4
3feeec1649
Fix structure initialization with default field value if attribute has different value HasInvalidPathChar
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#688
2022-02-06 22:44:40 +01:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
eea02b0e65
Fix exporting app icons during game cooking without graphics backend
2022-01-13 18:09:03 +01:00
mafiesto4
c0b4523b7b
Fix editor undo for unsigned integer types
2021-11-29 19:59:21 +01:00
mafiesto4
cdcb2f8f7a
Fixes and improvements
2021-11-18 16:35:46 +01:00
mafiesto4
13deb4a54f
Add better support for Arrays in Variant for C# Scripting
2021-11-16 20:46:04 +01:00
mafiesto4
35969dfd85
Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid
2021-11-09 23:52:46 +01:00
mafiesto4
9f18a27b0b
Improve editor tooltips for actors and scripts
2021-09-21 17:22:22 +02:00
mafiesto4
151f551bc9
Merge branch 'fixing-strigview-gettext-uses' of git://github.com/Zbyl/FlaxEngine into Zbyl-fixing-strigview-gettext-uses
2021-08-13 13:57:02 +02:00
mafiesto4
62c43f9f95
Add helper tooltips for Scene Animation actions UI
2021-08-10 13:54:22 +02:00
Zbigniew Skowron
aecc81f5e5
Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
...
Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
2021-08-09 00:29:19 +02:00
mafiesto4
d8f555e8dc
Add support for using structures as Visual Script and Anim Graph parameters
2021-07-29 23:35:30 +02:00
mafiesto4
22d547e87b
Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
2021-07-29 22:56:11 +02:00
mafiesto4
1f59c43b04
Revert due to crashes (strange)
2021-07-29 19:45:09 +02:00
mafiesto4
f42d2b8a18
Tweaks and improvements
2021-07-29 15:41:58 +02:00
mafiesto4
caaae8af78
Add NoUndo attribute for properties without undo usage
2021-07-24 23:37:44 +02:00
mafiesto4
6938821467
Add even more profiler events
2021-07-07 15:15:33 +02:00
mafiesto4
d7332509f7
Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
2021-07-04 11:25:52 +02:00
mafiesto4
a3dfb1c5d3
Add support for using per-texture group sampler in Materials
2021-06-29 16:16:56 +02:00
mafiesto4
fca4f4ba40
Optimize CPU particles sorting with Radix sort
2021-06-27 12:30:49 +02:00
mafiesto4
9c2c401669
Remove empty spaces
2021-05-19 21:11:08 +02:00
jb-perrier
03c95b5597
Add , to enum.
2021-05-12 18:38:17 +02:00
jb-perrier
98ca916197
Int16 & Uint16 C# serialization.
2021-05-10 22:48:33 +02:00
jb-perrier
9eaa6e622b
Uint16 & Int16 Scripting support.
2021-05-10 22:24:35 +02:00
mafiesto4
e2789214ae
Refactor Editor Utils into separate VariantUtils
2021-05-02 11:24:51 +02:00
mafiesto4
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
mafiesto4
c519c00678
Add CreateSearchPopup to editor utils
2021-04-26 15:14:46 +02:00
jb-perrier
4e86f1c776
Add WriteVariant support.
2021-04-08 19:00:03 +02:00
jb-perrier
4b78551765
Add WriteVariant support.
2021-04-08 18:59:38 +02:00
jb-perrier
3579b86980
Add WriteCommonValue support.
2021-04-08 18:59:19 +02:00
jb-perrier
3f39212b7b
Add ReadVariant support.
2021-04-08 18:59:05 +02:00
jb-perrier
b0b6aeccd8
Add ReadVariantType support.
2021-04-08 18:58:45 +02:00
jb-perrier
5b6a0a8d7f
Add ReadVariantScriptType support.
2021-04-08 18:58:29 +02:00