mafiesto4
0fc3972cea
Refactor #2746 to use ScriptingObjectInterfaceReference for C# too instead of attribute
...
Use `MarshalAs=ScriptingObject*` for more universal way of marshaling data between C++ and C#
2026-09-14 06:58:40 +02:00
mafiesto4
a7754f3137
Merge branch 'dev/ObjectInterfaceReferences' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/ObjectInterfaceReferences
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# Conflicts:
# Source/Engine/Scripting/Internal/ManagedDictionary.cpp
2026-09-12 12:40:59 +02:00
mafiesto4
ab7936c9ff
Add middle and right mouse button actions to asset/object pickers to clear value or show popup quickly
2026-08-29 23:46:54 +02:00
Andrei Gagua
f8d436ca75
New: Add interface-filtered object references
...
Add native hard and soft reference types for scene objects that implement
a scripting interface:
- ScriptingObjectInterfaceReference<T>
- SoftObjectInterfaceReference<T>
2026-05-24 10:12:31 +03:00
mafiesto4
eb86002fbd
Add AutoAttachDebugPreviewActor option to editor for quick debugging anim graphs on dynamically spawned player
2025-04-08 22:44:31 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
5d3da8a8d0
Merge remote-tracking branch 'origin/master' into 1.10
...
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
Tryibion
e9f2d94a2e
Remove object editor drop down if disabled.
2025-03-08 11:07:07 -06:00
mafiesto4
5bdbbb6d38
Merge remote-tracking branch 'origin/master' into 1.10
2025-03-07 23:41:02 +01:00
mafiesto4
93442ec8fa
Refactor ControlReference to use FlaxObjectRefPickerControl as a base class
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#3123
2025-03-04 20:32:06 +01:00
mafiesto4
2ab9adab24
Merge remote-tracking branch 'origin/master' into 1.10
2025-02-24 23:27:56 +01:00
Tryibion
65a219512c
Add double clicking an object reference in a prefab to select the actor within the prefab.
2025-02-21 15:52:43 -06:00
mafiesto4
a6fb651ff4
Merge remote-tracking branch 'origin/master' into 1.10
...
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
mafiesto4
0525ce2cb3
Merge branch 'add-context-to-obj-ref-editor' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-context-to-obj-ref-editor
2025-02-16 20:42:23 +01:00
mafiesto4
abd0c7dece
Add support for displaying Multiple Values info to object reference pickers
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#2984
2025-02-12 22:31:53 +01:00
mafiesto4
addc6d5216
Merge remote-tracking branch 'origin/master' into 1.10
...
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
mafiesto4
222a614a2b
Simplify and cleanup code
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#3096
2024-12-16 23:14:50 +01:00
Tryibion
99e836b1fb
Fix valid drop not resetting, add debounce timer to highlighting for showing on double click prevention
2024-12-11 20:43:52 -06:00
xxSeys1
1e61abdfef
add highlight when actor reference is single clicked
2024-12-11 17:11:00 +01:00
mafiesto4
0e13173119
Fix actor reference select in prefab editor
2024-11-25 22:13:46 +01:00
Tryibion
ecb80e0f34
Add context to drag drop for object ref editor.
2024-09-27 18:26:37 -05:00
Tryibion
aded4bfdeb
Add context to object referece control to narrow finding actors and scripts
2024-09-27 17:49:44 -05:00
mafiesto4
838cb9f2ce
Fix object reference empty text clipping
2024-08-27 23:37:28 +02:00
Tryibion
da4058141b
Change Object Reference "None" to be grayed out instead of error orange.
2024-08-13 14:24:43 -05:00
Tryibion
9b11461eaf
Add type display to empty object ref in editor
2024-07-19 06:48:35 -05:00
mafiesto4
8de2249ed8
Refactor Editor UI style for selection and drag drop interactions
...
#1741
2024-03-07 16:45:09 +01:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
4755c42d70
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
2023-03-27 17:30:48 +02:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
af75751bf1
Add Tab navigation for Editor UI
2021-12-21 18:14:55 +01:00
mafiesto4
cdcb2f8f7a
Fixes and improvements
2021-11-18 16:35:46 +01:00
mafiesto4
62c43f9f95
Add helper tooltips for Scene Animation actions UI
2021-08-10 13:54:22 +02:00
mafiesto4
fcd0841bc7
Hide various Editor types from scripting
2021-07-29 14:05:42 +02:00
jb-perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
mafiesto4
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00