mafiesto4
dae5b416ca
Minor tweaks #4130
2026-09-18 13:08:16 +02:00
mafiesto4
40ec48c29e
Merge branch 'dev/DiscardingUnsavedAssetChanges' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/DiscardingUnsavedAssetChanges
2026-09-18 13:00:57 +02:00
mafiesto4
bd5edcc4d2
Fix minor Editor UI issues
2026-09-15 12:55:13 +02:00
Andrei Gagua
3ba1f5192f
Fix discarding unsaved asset editor changes
...
- clear cached JsonAsset managed instances on discard,
- restore MaterialInstance parameter values and override flags,
- reload model assets from disk when model edits are discarded.
2026-05-30 23:54:52 +03:00
mafiesto4
0754ea85a9
Fix material slot comboboxes update when editing model material slots
2026-04-17 08:55:41 +02:00
xxSeys1
e2f741cab9
adjust model window and animated model slider speeds
2025-06-12 18:45:02 +02:00
mafiesto4
2fd9b4a62a
Fix loading models with no meshes
2025-06-03 12:28:17 +02:00
mafiesto4
14fcc593c7
Fix various margins and spacings between UI elements in Editor to be consistent
2025-05-30 15:28:56 +02:00
xxSeys1
e568e6e17b
improve import path ui
2025-05-01 19:15:43 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
d4c72487cd
Fix various asset windows shutdown when editor is disposing during crash
2025-01-24 22:55:21 +01:00
mafiesto4
6a66a944d2
Add total mesh vertex stride display in editor panel
2025-01-20 23:51:35 +01:00
mafiesto4
addc6d5216
Merge remote-tracking branch 'origin/master' into 1.10
...
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
mafiesto4
54869f1da0
Adjust label height
2025-01-12 17:59:08 +01:00
mafiesto4
d60f3bdfb1
Add mesh vertex layout and GPU memory size display in model window
2025-01-12 01:30:58 +01:00
mafiesto4
506efb7538
Merge model and skinned model windows code into shared base class
2025-01-12 01:04:56 +01:00
mafiesto4
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
...
#2667
2025-01-11 22:40:20 +01:00
mafiesto4
db4d7d2a05
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
...
#3044 #2667
2025-01-06 22:47:19 +01:00
mafiesto4
e9ac02d416
Refactor toolstrip buttons tooltips to properly format empty input bindings
2024-10-01 11:06:13 +02:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
05ffaf7cef
Add **skeleton retargeting** to play animations on different skeletons
2023-05-04 11:54:17 +02:00
mafiesto4
eebc4951de
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
3e8e839cd1
Refactor Editor Windows layout serialization of splitter values to prevent invalid state when loading windows
2022-12-27 13:54:53 +01:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
...
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
W2.Wizard
d87f0df2a6
Cleanup 6
2021-02-21 12:05:40 +01:00
jb-perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
mafiesto4
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00