Commit Graph
12251 Commits
Author SHA1 Message Date
mafiesto4 c878c613c7 Update consoles building 2023-02-05 23:48:11 +01:00
Tryibion 5c78e0d466 Possible fix for values reverting to previous values in ValueBoxes when changing the value right after sliding. 2023-02-05 15:23:09 -06:00
Tryibion 0f38fdda30 Remove unused include. 2023-02-05 15:12:04 -06:00
Tryibion e4afc49ac6 Added saving the users choice in the properties window and adding link and unlink to the scale context menu. 2023-02-05 15:07:12 -06:00
mafiesto4 ac45bbe53e Wait for asset load in MeshDataCache 2023-02-05 13:02:27 +01:00
mafiesto4 ea153d4cf6 Minor adjustment to inline function in more places for CPU particles perf 2023-02-05 12:49:43 +01:00
mafiesto4 c09afe55a3 Merge branch 'fix-audio-settings' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-fix-audio-settings 2023-02-05 12:49:15 +01:00
GoaLitiuM c51a923160 Only pass --copy-dt-needed-entries with GNU linker 2023-02-05 13:42:01 +02:00
GoaLitiuM 591b45d2e8 Fix linking errors with other linkers 2023-02-05 13:41:35 +02:00
GoaLitiuM 19eaec336d Use better linkers to improve linking times on Linux 2023-02-05 13:41:34 +02:00
Tryibion b113bdb774 Changed to use enum for simplification 2023-02-04 22:28:34 -06:00
Tryibion 03f299bc3b Added apply across actors. 2023-02-04 22:20:18 -06:00
Tryibion 9c591b3c08 Add scale lock button 2023-02-04 21:56:18 -06:00
Tryibion f3b2011fef Small fix 2023-02-04 08:25:07 -06:00
Tryibion a061347f5a Centers the "Set Type" Button context menu for UI Controls in the editor. 2023-02-03 19:22:25 -06:00
GoaLitiuM ffbd34c95a Improve Rider detection on Linux 2023-02-03 22:37:33 +02:00
GoaLitiuM 847a28d133 Fix running VC++-project build commands with Rider on Linux 2023-02-03 22:37:31 +02:00
GoaLitiuM 0ac5db45d1 Improve Linux file dialog support
Adds support for multi selection, filtering and initial folder for both zenity and kdialog. kdialog is also preferred over zenity when KDE is detected.
2023-02-03 22:27:27 +02:00
GoaLitiuM 2703401f08 Fix process creation on Linux
Forked child process did not exit properly, sometimes causing scripting compilation to get stuck and never finish.
2023-02-03 22:21:38 +02:00
Tryibion f4da984399 Added function to get viewport size of the game window when in editor. This allows for certain functions to behave correctly. 2023-02-03 13:27:53 -06:00
Tryibion dbee9f6816 Small fix 2023-02-03 12:11:18 -06:00
Tryibion 2d98a46d94 Clean up code 2023-02-03 11:27:11 -06:00
Tryibion baf6048377 Added Play, pause, and stop functions to particle effect for more manual control if needed. 2023-02-03 11:22:41 -06:00
mafiesto4 873749b130 Merge branch 'tag-editor-size-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-tag-editor-size-fix 2023-02-03 16:02:39 +01:00
mafiesto4 58e99ca469 Fix crash in renderer due to the same object being registered twice 2023-02-03 16:01:42 +01:00
mafiesto4 d9f1e4253f Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs 2023-02-03 15:47:45 +01:00
mafiesto4 b959ecd671 Merge branch 'text-box-ibeam' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ibeam 2023-02-03 15:38:38 +01:00
Filip Franik 7c176f4b69 Merge branch 'FlaxEngine:master' into master 2023-02-03 14:19:27 +01:00
mafiesto4 aa8d6f7c79 Fix ribbon particles triangle indices ordering to prevent artifacts 2023-02-03 13:30:48 +01:00
GoaLitiuM d7595f1ecc Fix compiler warnings with Clang 15 or later 2023-02-02 18:52:41 +02:00
mafiesto4 50faa49c0f Add spacebar for play/pause in animated model and particles previews 2023-02-02 15:53:55 +01:00
mafiesto4 b64475bcfa Fix particle module initialization if it reuses graph from other module 2023-02-02 15:53:16 +01:00
mafiesto4 36ba1d9953 Add play/pause widget and keybind for particles preview in asset Editor 2023-02-02 13:05:54 +01:00
Tryibion 2592841793 Code style cleanup 2023-02-01 18:28:00 -06:00
Tryibion b862126209 Changed to only show ibeam when editing 2023-02-01 18:25:40 -06:00
Tryibion ade0450c0e Add cursor to change to Ibeam in text boxes. 2023-02-01 09:32:58 -06:00
mafiesto4 baabc5d16f Add AfterForwardPass for custom postfx render location 2023-02-01 11:38:22 +01:00
mafiesto4 45a30990ba Add GPUContext::SetBlendFactor 2023-02-01 11:07:48 +01:00
mafiesto4 ab51ecddb4 Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view 2023-02-01 11:05:29 +01:00
Filip Franik 836f72481b Fix to DownloadMeshData calling the Finished event before the _meshDatasInProgress was set to false. 2023-01-31 23:44:33 +01:00
mafiesto4 831af77eff Fix rendering with custom feature-set 2023-01-31 16:18:04 +01:00
mafiesto4 b071cdb843 Expose various engine features to scripting 2023-01-31 16:01:56 +01:00
mafiesto4 a0c6add732 Add ViewFlags::Sky for conditional sky/skybox rendering 2023-01-31 15:58:02 +01:00
mafiesto4 b93e97dd76 Add EnumHasNoneFlags 2023-01-31 15:19:34 +01:00
mafiesto4 8c5d421c45 Update build number 2023-01-31 15:18:19 +01:00
mafiesto4 0709288eac Revert Depth Offset (wrong impl, can be done later) 2023-01-31 14:22:37 +01:00
mafiesto4 c46ea56af2 Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic 2023-01-31 14:04:00 +01:00
mafiesto4 c39d1283f8 Add sort order for custom model drawing 2023-01-31 09:29:04 +01:00
mafiesto4 c9fce7e4aa Add GBuffer textures to the C# scripting 2023-01-31 09:28:48 +01:00
mafiesto4 5a30883082 Add AfterGBufferPass for custom PostFx location 2023-01-31 09:28:19 +01:00