mafiesto4
c878c613c7
Update consoles building
2023-02-05 23:48:11 +01:00
Tryibion
5c78e0d466
Possible fix for values reverting to previous values in ValueBoxes when changing the value right after sliding.
2023-02-05 15:23:09 -06:00
Tryibion
0f38fdda30
Remove unused include.
2023-02-05 15:12:04 -06:00
Tryibion
e4afc49ac6
Added saving the users choice in the properties window and adding link and unlink to the scale context menu.
2023-02-05 15:07:12 -06:00
mafiesto4
ac45bbe53e
Wait for asset load in MeshDataCache
2023-02-05 13:02:27 +01:00
mafiesto4
ea153d4cf6
Minor adjustment to inline function in more places for CPU particles perf
2023-02-05 12:49:43 +01:00
mafiesto4
c09afe55a3
Merge branch 'fix-audio-settings' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-fix-audio-settings
2023-02-05 12:49:15 +01:00
GoaLitiuM
c51a923160
Only pass --copy-dt-needed-entries with GNU linker
2023-02-05 13:42:01 +02:00
GoaLitiuM
591b45d2e8
Fix linking errors with other linkers
2023-02-05 13:41:35 +02:00
GoaLitiuM
19eaec336d
Use better linkers to improve linking times on Linux
2023-02-05 13:41:34 +02:00
Tryibion
b113bdb774
Changed to use enum for simplification
2023-02-04 22:28:34 -06:00
Tryibion
03f299bc3b
Added apply across actors.
2023-02-04 22:20:18 -06:00
Tryibion
9c591b3c08
Add scale lock button
2023-02-04 21:56:18 -06:00
Tryibion
f3b2011fef
Small fix
2023-02-04 08:25:07 -06:00
Tryibion
a061347f5a
Centers the "Set Type" Button context menu for UI Controls in the editor.
2023-02-03 19:22:25 -06:00
GoaLitiuM
ffbd34c95a
Improve Rider detection on Linux
2023-02-03 22:37:33 +02:00
GoaLitiuM
847a28d133
Fix running VC++-project build commands with Rider on Linux
2023-02-03 22:37:31 +02:00
GoaLitiuM
0ac5db45d1
Improve Linux file dialog support
...
Adds support for multi selection, filtering and initial folder for both zenity and kdialog. kdialog is also preferred over zenity when KDE is detected.
2023-02-03 22:27:27 +02:00
GoaLitiuM
2703401f08
Fix process creation on Linux
...
Forked child process did not exit properly, sometimes causing scripting compilation to get stuck and never finish.
2023-02-03 22:21:38 +02:00
Tryibion
f4da984399
Added function to get viewport size of the game window when in editor. This allows for certain functions to behave correctly.
2023-02-03 13:27:53 -06:00
Tryibion
dbee9f6816
Small fix
2023-02-03 12:11:18 -06:00
Tryibion
2d98a46d94
Clean up code
2023-02-03 11:27:11 -06:00
Tryibion
baf6048377
Added Play, pause, and stop functions to particle effect for more manual control if needed.
2023-02-03 11:22:41 -06:00
mafiesto4
873749b130
Merge branch 'tag-editor-size-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-tag-editor-size-fix
2023-02-03 16:02:39 +01:00
mafiesto4
58e99ca469
Fix crash in renderer due to the same object being registered twice
2023-02-03 16:01:42 +01:00
mafiesto4
d9f1e4253f
Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs
2023-02-03 15:47:45 +01:00
mafiesto4
b959ecd671
Merge branch 'text-box-ibeam' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ibeam
2023-02-03 15:38:38 +01:00
Filip Franik
7c176f4b69
Merge branch 'FlaxEngine:master' into master
2023-02-03 14:19:27 +01:00
mafiesto4
aa8d6f7c79
Fix ribbon particles triangle indices ordering to prevent artifacts
2023-02-03 13:30:48 +01:00
GoaLitiuM
d7595f1ecc
Fix compiler warnings with Clang 15 or later
2023-02-02 18:52:41 +02:00
mafiesto4
50faa49c0f
Add spacebar for play/pause in animated model and particles previews
2023-02-02 15:53:55 +01:00
mafiesto4
b64475bcfa
Fix particle module initialization if it reuses graph from other module
2023-02-02 15:53:16 +01:00
mafiesto4
36ba1d9953
Add play/pause widget and keybind for particles preview in asset Editor
2023-02-02 13:05:54 +01:00
Tryibion
2592841793
Code style cleanup
2023-02-01 18:28:00 -06:00
Tryibion
b862126209
Changed to only show ibeam when editing
2023-02-01 18:25:40 -06:00
Tryibion
ade0450c0e
Add cursor to change to Ibeam in text boxes.
2023-02-01 09:32:58 -06:00
mafiesto4
baabc5d16f
Add AfterForwardPass for custom postfx render location
2023-02-01 11:38:22 +01:00
mafiesto4
45a30990ba
Add GPUContext::SetBlendFactor
2023-02-01 11:07:48 +01:00
mafiesto4
ab51ecddb4
Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
2023-02-01 11:05:29 +01:00
Filip Franik
836f72481b
Fix to DownloadMeshData calling the Finished event before the _meshDatasInProgress was set to false.
2023-01-31 23:44:33 +01:00
mafiesto4
831af77eff
Fix rendering with custom feature-set
2023-01-31 16:18:04 +01:00
mafiesto4
b071cdb843
Expose various engine features to scripting
2023-01-31 16:01:56 +01:00
mafiesto4
a0c6add732
Add ViewFlags::Sky for conditional sky/skybox rendering
2023-01-31 15:58:02 +01:00
mafiesto4
b93e97dd76
Add EnumHasNoneFlags
2023-01-31 15:19:34 +01:00
mafiesto4
8c5d421c45
Update build number
2023-01-31 15:18:19 +01:00
mafiesto4
0709288eac
Revert Depth Offset (wrong impl, can be done later)
2023-01-31 14:22:37 +01:00
mafiesto4
c46ea56af2
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
2023-01-31 14:04:00 +01:00
mafiesto4
c39d1283f8
Add sort order for custom model drawing
2023-01-31 09:29:04 +01:00
mafiesto4
c9fce7e4aa
Add GBuffer textures to the C# scripting
2023-01-31 09:28:48 +01:00
mafiesto4
5a30883082
Add AfterGBufferPass for custom PostFx location
2023-01-31 09:28:19 +01:00