mafiesto4
bf20f5d2bf
Fix scripting bindings in searching virtual methods to invoke when there is a name and parameter count collision
...
#3649
2026-03-30 19:54:47 +02:00
mafiesto4
64e127a47a
Fix crashes of scripting backend on Android
2025-09-09 15:25:24 +02:00
mafiesto4
410ec0465c
Optimize CSharp scripting runtime to use arena allocator per-assembly
2025-05-25 02:04:16 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
a839cf796b
Fix MUtils::GetClass for Float2
2024-11-18 14:42:13 +01:00
GoaLitiuM
e77ae12b9b
Fix unboxing of array type Variants
2024-05-05 13:15:54 +03:00
mafiesto4
f4d236d353
Fix crash on invalid string converted to managed string
2024-02-26 19:01:46 +01:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
cebd28c3a7
Revert fd938e8284
2023-11-29 18:46:18 +01:00
mafiesto4
fd938e8284
Fix incorrect pointer marshalling from Variant to managed runtime
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#1992
2023-11-28 11:22:14 +01:00
mafiesto4
11bb6d4364
Fix crash when using custom Anim Graph node (.NET 7 regression)
2023-07-24 14:23:28 +02:00
mafiesto4
f046642ba7
Improve stability by fixing various crashes with dotnet7
2023-04-18 12:36:33 +02:00
mafiesto4
bb27f85951
Optimize MCore::Array::GetAddress usage in MUtils
2023-03-29 10:39:20 +02:00
mafiesto4
0694f87b0d
Fixes for Visual Scripting interop via C# on new dotnet7 hosting
2023-03-28 12:01:55 +02:00
mafiesto4
ed13de2d5b
Fix using managed arrays with Variant in dotnet7
2023-03-27 19:41:53 +02:00
mafiesto4
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
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Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
mafiesto4
eebc4951de
Merge branch '1.5' into dotnet7
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# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
GoaLitiuM
96dc279ebd
Implement .NET 7 runtime support and bindings generation
2022-11-26 14:37:07 +02:00
mafiesto4
5c24f8c365
Add ScriptingTypeHandle support for scripting bindings as System.Type
2022-10-13 13:35:15 +02:00
mafiesto4
bdb69d57dd
Refactor Plugins system to support plugins in C++ scripts
2022-07-28 21:05:03 +02:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
e43ef605c2
Minor improvements
2022-05-20 18:12:29 +02:00
mafiesto4
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
mafiesto4
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
mafiesto4
a9d66d6535
Various fixes for scripting runtime
2022-04-07 22:03:42 +02:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
31bbd586db
Add scripting enums as ScriptingType
2021-11-19 16:43:02 +01:00
mafiesto4
3f3d8fc494
Add more improvements to Variant and conversions with managed data
2021-11-19 16:03:55 +01:00
mafiesto4
649059eba1
Add better support for Arrays in Variant for C# Scripting
2021-11-17 19:49:21 +01:00
mafiesto4
13deb4a54f
Add better support for Arrays in Variant for C# Scripting
2021-11-16 20:46:04 +01:00
mafiesto4
8938f13a0b
Add support for compiling and running engine without C# scripting
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(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4
53022ff013
Fix code quality issues detected by PVS-Studio
2021-09-21 18:23:31 +02:00
mafiesto4
e970d53787
Fix using C#-only structures as Visual Script properties
2021-07-30 10:34:21 +02:00
mafiesto4
22d547e87b
Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
2021-07-29 22:56:11 +02:00
jb-perrier
95c4004ad8
Uint16 & Int16 Mono glue code.
2021-05-10 22:59:10 +02:00
jb-perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
mafiesto4
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00