mafiesto4
|
ad46b74f6a
|
Optimize foliage drawing by caching per-instance world matrix
|
2026-04-28 12:50:19 +02:00 |
|
mafiesto4
|
bf9a015959
|
Optimize FoliageInstance size to cut down memory by and reduce cache misses when drawing foliage
|
2026-04-27 22:54:11 +02:00 |
|
mafiesto4
|
4fd7f51fdf
|
Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering
|
2026-04-27 21:53:11 +02:00 |
|
Ari Vuollet
|
8986290b12
|
Use exact component value equality checks in equality comparisons
(cherry picked from commit 2cddf3de97943844512b2d84aa6be122c6f0d409)
|
2025-05-02 14:19:54 +03:00 |
|
mafiesto4
|
9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
mafiesto4
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
mafiesto4
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
mafiesto4
|
d9dc23afc1
|
Fixes for Foliage with Large Worlds usage
|
2022-07-03 16:08:22 +02:00 |
|
mafiesto4
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
mafiesto4
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
mafiesto4
|
e1d9fbb742
|
Fix some engine API to be exposed for C++ scripting
|
2021-09-21 18:23:31 +02:00 |
|
mafiesto4
|
2deac50c53
|
Various changes
|
2021-07-04 11:25:52 +02:00 |
|
jb-perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
mafiesto4
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|