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9,401 Commits 15 Branches 23 Tags
41fd7b724ec003064fbca0bfcca56eefb4aafc33
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13 Commits

Author SHA1 Message Date
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 cf8b7a20c2 Improve 47b8c9978f to handle non-vec4 cases
#2000
2023-11-28 14:55:26 +01:00
mafiesto4 e51aab0c56 Minor improvements 2023-10-14 18:03:21 +02:00
mafiesto4 eb430b05be Fx regression from #1474 that was causing incorrect checks for IsZero/IsOne in ShaderGraphValue 2023-10-14 18:00:53 +02:00
MineBill 8f668c8506 Ensure floating numbers are formatted with enough precision 2023-09-21 12:39:19 +03:00
mafiesto4 d13c722ce3 Optimize text formatting in various places 2023-05-09 13:44:32 +02:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 c41a446ae9 Add Rotate Vector node to Visject Surface graphs 2022-03-28 15:02:32 +02:00
mafiesto4 2b83975ea2 Add support for implicit casting from Quaternion to other types in shaders 2022-03-28 14:48:21 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00
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