Commit Graph

19 Commits

Author SHA1 Message Date
mafiesto4 71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
mafiesto4 05ffaf7cef Add **skeleton retargeting** to play animations on different skeletons 2023-05-04 11:54:17 +02:00
mafiesto4 5b50562a9f Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset 2023-04-26 14:27:01 +02:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections 2022-10-28 17:53:21 +02:00
mafiesto4 42d1f40b9c Optimize some code by manual inlining 2022-10-21 18:36:29 +02:00
mafiesto4 3dbff3cab7 Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file 2022-07-18 13:02:34 +02:00
mafiesto4 b40a890d31 More work for large worlds 2022-06-30 22:07:11 +02:00
mafiesto4 b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 6357cc6245 Fix typos 2021-11-15 16:39:13 +01:00
mafiesto4 fae682e406 Implement DownloadDataCPU for Mesh and add result entries count 2021-08-05 16:40:28 +02:00
mafiesto4 fb5c45f474 Add SetMasterPoseModel to Animated Model for modular characters 2021-05-13 14:41:43 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 e01a0585a8 Add MeshBase as shared impl part for Mesh and SkinnedMesh 2021-03-30 17:57:53 +02:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00