Commit Graph

18 Commits

Author SHA1 Message Date
mafiesto4 510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
mafiesto4 eed2cdfe04 Progress on dotnet7 runtime hosting with mono 2023-03-22 17:59:46 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 9df132bd77 Mac impl progress 2021-12-31 15:06:44 +01:00
mafiesto4 039f5f6e15 Mac impl progress 2021-12-30 16:30:38 +01:00
mafiesto4 7ef316f4f9 Mac impl progress 2021-12-27 16:00:26 +01:00
mafiesto4 48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
mafiesto4 d5a129cb1b Add mono building for Switch 2021-05-28 09:12:15 +02:00
mafiesto4 c7c339957b Merge remote-tracking branch 'origin/1.1' into 1.2
# Conflicts:
#	Source/Editor/Editor.Build.cs
2021-03-15 09:38:58 +01:00
mafiesto4 c18e5f522a Fix link files usage to prevent issues with git changes status 2021-03-13 12:49:12 +01:00
mafiesto4 cc201e198d Add Switch platform 2021-03-09 14:26:30 +01:00
mafiesto4 529a82234b Add support for using ThirdPartyModule in game/project scripting 2021-02-25 13:02:48 +01:00
mafiesto4 ed10c15069 Fix mono compile 2021-02-01 09:59:25 +01:00
mafiesto4 a9e4d6d908 Fix exposing Mono API when using dynamic linking 2021-01-18 15:26:55 +01:00
mafiesto4 3e0b753498 Refactor mono on Linux to use dynamic linking 2021-01-18 15:26:40 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00