Commit Graph

6069 Commits

Author SHA1 Message Date
mafiesto4 9acb597d5d Adjust scripting types visibility in editor 2023-01-02 10:36:24 +01:00
mafiesto4 00d960d61e Refactor abstract classes handling for scripting types creation (eg. Script or GPUResource) under dotnet7 2023-01-02 10:35:39 +01:00
mafiesto4 59568fb5c8 Minor editor tweaks 2023-01-01 23:17:23 +01:00
mafiesto4 bc7bf72660 Fix case when child context menu is already hidden and changed to other from code 2023-01-01 21:42:35 +01:00
GoaLitiuM 5b4e209816 Fix creating delegates to scripting methods after script reload 2023-01-01 22:06:00 +02:00
mafiesto4 4afa59a783 Fix missing scripting and serialization extensions for SceneReference usage in scripts 2023-01-01 19:15:59 +01:00
mafiesto4 084fe6f063 Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder 2023-01-01 18:55:09 +01:00
mafiesto4 9554636971 Add bigger input value boxes to Visject Surface 2023-01-01 18:30:15 +01:00
mafiesto4 f246fc018d Fixes for 2df3574cfa 2023-01-01 16:54:01 +01:00
mafiesto4 2df3574cfa Refactor new tags system to use uint for tag index (0 is invalid tag) 2023-01-01 16:39:34 +01:00
mafiesto4 c976d190a5 Add Tag to PhysicalMaterial for physical surfaces tagging 2023-01-01 16:38:50 +01:00
mafiesto4 b73bd519be Add navmesh update on terrain sculpt undo/redo and deffer navmesh update when sculpting action ends to prevent stalls 2022-12-31 14:43:50 +01:00
GoaLitiuM 21c67b4777 Fix weak ManagedHandles collection 2022-12-31 15:34:16 +02:00
GoaLitiuM 2f507091b2 Fix ManagedHandle marshalling 2022-12-31 15:30:58 +02:00
mafiesto4 081305fab7 Fix regression from 0ca8fe2f45 for value types 2022-12-31 13:23:36 +01:00
mafiesto4 a10fb703fc Add unit test for scripting interface to ensure generated bindings code works fine 2022-12-31 13:10:19 +01:00
Tryibion 6a46efcf45 Fixed missing the scene animation proxy from the content context menu. 2022-12-30 18:40:11 -06:00
mafiesto4 0ca8fe2f45 Fix passing reference types back to the native code from scripting event 2022-12-31 00:22:04 +01:00
mafiesto4 a253e01dbd Add unit test for scripting event to ensure generated bindings code works fine 2022-12-31 00:21:28 +01:00
GoaLitiuM 8b80f73641 Implement ManagedHandle replacement for GCHandles
Allows for more controlled management of weak handles, increasing their lifetime for slightly longer than with GCHandles.
2022-12-30 22:14:48 +02:00
mafiesto4 6a8483a898 Fix converting managed array back to native if passed via structure argument 2022-12-30 16:05:33 +01:00
mafiesto4 71e2cbe856 Minor tweaks to dotnet interop 2022-12-30 15:36:35 +01:00
mafiesto4 af7b53814d Merge remote-tracking branch 'origin/1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/TAA.flax
2022-12-30 09:24:10 +01:00
Tryibion 80baa13814 Fix tests to match captial first letter 2022-12-29 21:14:51 -06:00
Tryibion 7c3d5d739a small fix 2022-12-29 21:11:40 -06:00
Tryibion cf908fcfeb changed to change it in property UI 2022-12-29 21:11:39 -06:00
Tryibion f52e76fe30 Always capitalize the first letter of a property name label 2022-12-29 21:11:39 -06:00
GoaLitiuM 77478f9515 Fix managed and native array field marshalling 2022-12-30 01:34:52 +02:00
GoaLitiuM 64809f553b Skip cached rules assembly after changing project references 2022-12-30 01:34:52 +02:00
mafiesto4 e2e66e0eec Fix crash when unboxing integer value type from managed callback via generated bindings 2022-12-30 00:08:32 +01:00
mafiesto4 a5e7ff6fc0 Add unit test for scripting features 2022-12-30 00:08:04 +01:00
envision3d 78a2f2e8f0 Remove UWP platform from deployer script to fix platform packaging 2022-12-29 16:40:10 -06:00
mafiesto4 0e1da59f0c Fix loading materials when using Null renderer
Regression from dbcb333ba9
2022-12-29 23:35:47 +01:00
mafiesto4 1d47374758 Cache managed serializers for networking replication to prevent from being collected by GC 2022-12-29 23:06:06 +01:00
mafiesto4 c6bbfdc7f0 Fixes for networking change in 762f460e23 2022-12-29 23:05:52 +01:00
mafiesto4 7184566b4b Merge branch 'master' into 1.5 2022-12-29 23:04:18 +01:00
mafiesto4 418aeb281c Add warning to UWP build tool 2022-12-29 23:03:37 +01:00
mafiesto4 4b79bcb8d2 Add VS2022 support for building for UWP platform 2022-12-29 23:02:54 +01:00
mafiesto4 da08b18ec5 Fix VisualStudioInstance.GetInstances() to be sorted from newest to oldest
(cherry picked from commit 6eaecc8793)
2022-12-29 22:23:37 +01:00
mafiesto4 e7cf10aea8 Minor tweaks 2022-12-29 21:51:57 +01:00
Tryibion 79562dc502 Renamed some variables to more match what they do/are. 2022-12-29 12:14:26 -06:00
mafiesto4 6ef49349ff Fix assertion on thread double-free from registry (not harmful) 2022-12-29 18:30:51 +01:00
mafiesto4 28da925c52 Fix DisableRuntimeMarshalling attribute usage to be declared once per C# assembly 2022-12-29 14:11:22 +01:00
mafiesto4 9083f511b5 Cache managed serializers for networking replication to prevent from being collected by GC 2022-12-29 14:01:01 +01:00
mafiesto4 c2bb717a69 Exclude StreamingStats from default value generation 2022-12-29 13:56:52 +01:00
mafiesto4 2408aa48c1 Fixes for networking change in 762f460e23 2022-12-29 13:56:25 +01:00
mafiesto4 45286468c9 Remove old Mono files when cooking game to the same output folder with dotnet7 2022-12-29 11:21:03 +01:00
mafiesto4 6f8c007a66 Fix assertion on thread double-free from registry (not harmful) 2022-12-29 11:20:39 +01:00
Tryibion 0633ed6819 Small cleanup 2022-12-29 00:47:30 -06:00
Tryibion 6c3864983f small cleanup 2022-12-29 00:45:58 -06:00