mafiesto4
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d9042b3db2
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Fix building various plugin projects with new dotnet7
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2022-12-27 13:49:47 +01:00 |
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Olly Rybak
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9099197a88
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Added ability to change sample method
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2022-12-27 22:26:01 +11:00 |
|
Olly Rybak
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a2f52edd47
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Updated description & comments
|
2022-12-26 20:44:53 +11:00 |
|
Olly Rybak
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bba136c9fe
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Added comment to denote which node it is
|
2022-12-26 20:35:22 +11:00 |
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mafiesto4
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7440cb0963
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Rename generated method parameters in bindings to prevent name collisions
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2022-12-24 15:35:46 +01:00 |
|
mafiesto4
|
d8805dc801
|
Tweaks
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2022-12-24 15:24:51 +01:00 |
|
GoaLitiuM
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759a9bd365
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Fix native library resolver not working after hot-reload
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2022-12-24 03:13:40 +02:00 |
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GoaLitiuM
|
48214f925b
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Fix wrong import name in generated plugin bindings
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2022-12-24 01:13:56 +02:00 |
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GoaLitiuM
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2c0e9faa32
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Remove throwing exceptions from invoked methods with debugger
The same effect can be achieved by enabling all CLR exceptions in VS debugger settings, and it also supports continuation after catching exceptions.
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2022-12-23 22:36:19 +02:00 |
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GoaLitiuM
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80c3056daf
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Fix errors when compiling plugins
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2022-12-23 22:33:22 +02:00 |
|
Tryibion
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fc0befd773
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Fixed some CM buttons that shouldnt close when clicked.
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2022-12-23 11:08:14 -06:00 |
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mafiesto4
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61bd491969
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Fix selection outline when nothing is selected
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2022-12-23 11:37:11 +01:00 |
|
Olly Rybak
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5022e05c25
|
Added Stochastic Sampling material node
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2022-12-23 21:04:13 +11:00 |
|
Tryibion
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d7d7c1e98f
|
Center the context menu that is spawned from clicking the add scripts button on an actor
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2022-12-22 12:44:34 -06:00 |
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mafiesto4
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8918c71312
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Update old header usage
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2022-12-22 19:31:01 +01:00 |
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mafiesto4
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01612f1b47
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Add tag native serialization
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2022-12-22 19:23:30 +01:00 |
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GoaLitiuM
|
2e502ce82a
|
Cache managed type MonoTypeEnum values
|
2022-12-22 20:17:06 +02:00 |
|
GoaLitiuM
|
3c79be2910
|
Cleanup
|
2022-12-22 20:16:02 +02:00 |
|
GoaLitiuM
|
e03a819176
|
Replace usage of Utils.ExtractArrayFromList with Span
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2022-12-22 19:54:59 +02:00 |
|
GoaLitiuM
|
6a41ab0b6d
|
Fix unnecessary allocations when creating managed arrays
|
2022-12-22 19:54:58 +02:00 |
|
GoaLitiuM
|
22b4e25c02
|
Improve array allocations when marshalling method parameters
|
2022-12-22 19:54:58 +02:00 |
|
Tryibion
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c5e558172d
|
Added auto save reminder popup with an option to change the reminder time.
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2022-12-22 11:40:10 -06:00 |
|
GoaLitiuM
|
e71e6835de
|
Optimize allocations in return values from invoked managed methods
|
2022-12-22 18:13:23 +02:00 |
|
GoaLitiuM
|
b449353d2f
|
Fix incorrect field reference for reference types
|
2022-12-22 18:13:23 +02:00 |
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mafiesto4
|
94c5211ee6
|
Rename gchandle to MGCHandle
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2022-12-22 13:02:00 +01:00 |
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mafiesto4
|
75130fcca3
|
Fix using Function in scripting api to pass function pointer to native code when running in dotnet7
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2022-12-22 11:50:29 +01:00 |
|
Tryibion
|
96ec28c9a8
|
Cleaned up and used cross sprite.
|
2022-12-21 15:07:27 -06:00 |
|
Tryibion
|
1a11238808
|
Added name as author
|
2022-12-21 13:47:38 -06:00 |
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mafiesto4
|
dc81147681
|
Convert C# tags checks utilities into extension methods for better usability
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2022-12-21 18:18:17 +01:00 |
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mafiesto4
|
3f172442be
|
Add DotNetSdk to simplify using it
|
2022-12-21 14:13:00 +01:00 |
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mafiesto4
|
04799c89dc
|
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
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2022-12-21 12:28:55 +01:00 |
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mafiesto4
|
ac99dc0ac4
|
Add Platform.BuildTargetArchitecture
|
2022-12-21 11:33:25 +01:00 |
|
mafiesto4
|
8dc5c4e00b
|
Restore assembly config for Flax.Build
|
2022-12-21 11:07:58 +01:00 |
|
mafiesto4
|
edac611444
|
Fix generated plugin projects that use both C++ and C# scripting
|
2022-12-21 11:04:41 +01:00 |
|
mafiesto4
|
37a8380521
|
Cleanup code
|
2022-12-21 11:04:28 +01:00 |
|
mafiesto4
|
b2beeb653b
|
Remove unused using statement
|
2022-12-21 11:04:13 +01:00 |
|
mafiesto4
|
6ff5dcfa50
|
Improve build rules assembly cache to include build tool changes
|
2022-12-21 10:45:24 +01:00 |
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mafiesto4
|
9a5c105db9
|
Merge branch '1.5' into dotnet7
|
2022-12-21 10:35:58 +01:00 |
|
mafiesto4
|
aea28ce499
|
Optimize Flax.Build to not use Nuget
|
2022-12-21 10:23:50 +01:00 |
|
GoaLitiuM
|
c8cc899128
|
Optimize allocations in method parameter marshalling and invocation
|
2022-12-21 00:40:38 +02:00 |
|
GoaLitiuM
|
55747edaae
|
Cleanup
|
2022-12-21 00:40:38 +02:00 |
|
GoaLitiuM
|
15af6502a0
|
Log error whenever build tool fails to run
|
2022-12-21 00:40:38 +02:00 |
|
GoaLitiuM
|
8c4771a738
|
Fix SEH exceptions not handled properly when debugger is attached
|
2022-12-21 00:40:37 +02:00 |
|
mafiesto4
|
cbef100a17
|
Add FindActor/FindActors with Tag to Level
|
2022-12-20 23:01:53 +01:00 |
|
mafiesto4
|
e6900d9a17
|
Minor adjustments to tags
|
2022-12-20 22:39:20 +01:00 |
|
mafiesto4
|
2f6e793df4
|
Add utility api for Tags usage
|
2022-12-20 22:39:11 +01:00 |
|
mafiesto4
|
0dd79fe10a
|
Fix sub-context menu child popup still being open when parent context menu gets focused again by the user
|
2022-12-20 21:11:41 +01:00 |
|
mafiesto4
|
84f2e652e4
|
Fix comparison operator on Array and BitArray
|
2022-12-20 21:11:40 +01:00 |
|
mafiesto4
|
757728c96c
|
Add option to override Custom Editor for array of type
|
2022-12-20 21:11:39 +01:00 |
|
mafiesto4
|
a570d6d178
|
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
|
2022-12-20 21:11:38 +01:00 |
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