Commit Graph

145 Commits

Author SHA1 Message Date
mafiesto4 5ee62be166 Various DDGI improvements to the quality of the final effect 2022-06-06 15:04:58 +02:00
mafiesto4 c147e3bff4 Minor DDGI optimization 2022-06-06 13:13:36 +02:00
mafiesto4 31d9802cf4 Add IndirectLightingIntensity support for lights in Global Surface Atlas 2022-06-06 10:28:39 +02:00
mafiesto4 d05c09a33d Improve GI quality 2022-06-02 18:13:15 +02:00
mafiesto4 641d04a50e Improve GI quality 2022-05-31 15:52:19 +02:00
mafiesto4 d0a6f82cc2 Fix updating Global Surface Atlas for the static object that rendering state was modified 2022-05-27 12:07:02 +02:00
mafiesto4 eb6050cf27 Improve probes relocation algorithm to reduce visual artifacts due to probes flickering 2022-05-27 11:44:39 +02:00
mafiesto4 48b3a34182 Fix potential issue with SR/RT slots 2022-05-26 15:43:55 +02:00
mafiesto4 3377229966 Add color grading and postfx for Glboal Surface Atlas lighting debug view to increase readability 2022-05-26 15:10:26 +02:00
mafiesto4 89ac470733 Add indirect lighting to Global Surface Atlas to achieve infinite GI bounces 2022-05-23 14:10:45 +02:00
mafiesto4 72c0474397 Add realtime sky/skybox capturing for GI 2022-05-23 12:53:39 +02:00
mafiesto4 375222a089 Initial DDGI implementation 2022-05-23 10:15:02 +02:00
mafiesto4 f7e48d9b23 Add shader getter to IMaterial interface 2022-05-12 13:47:19 +02:00
mafiesto4 abcc319168 Minor rename fixes 2022-05-12 13:46:05 +02:00
mafiesto4 ab37cc72a9 Minor renaming 2022-05-02 12:52:38 +02:00
mafiesto4 acd064c364 Introduce separate GI directory 2022-05-02 12:09:53 +02:00
mafiesto4 04a7dab7e7 Minor fixes 2022-05-02 10:36:31 +02:00
mafiesto4 8428f28239 Various improvements for SDF rendering 2022-04-29 17:11:39 +02:00
mafiesto4 5465652466 Add terrain rendering support for Global Surface Atlas 2022-04-29 14:05:03 +02:00
mafiesto4 1a711ea14f Improve Global Surface Atlas debug view to display multiple view types 2022-04-28 14:17:30 +02:00
mafiesto4 70b9db7598 Add support for rasterizing terrain into Global SDF as heightfield 2022-04-28 14:17:10 +02:00
mafiesto4 3ec856778c Optimize Global SDF chunk data 2022-04-28 10:42:58 +02:00
mafiesto4 a7e512bd50 Add GlobalSurfaceAtlas draw pass 2022-04-27 16:41:40 +02:00
mafiesto4 49aa4abc20 Optimize Global Surface Atlas sampling with 3d-grid culling into chunks 2022-04-27 12:47:11 +02:00
mafiesto4 77dcc9b7a3 Refactor Global Surface Atlas objects buffer into separate tiles buffer to reduce memory usage and increase cache hit ratio 2022-04-22 14:24:06 +02:00
mafiesto4 9d205cbb7d Fix 2022-04-21 13:08:28 +02:00
mafiesto4 cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
mafiesto4 ca935f4f08 Improve Global SDF static chunks cache to track SDF textures streaming 2022-04-21 12:40:23 +02:00
mafiesto4 0a458d94c4 Add support for Volume textures to have residency changed as regular textures 2022-04-21 12:36:16 +02:00
mafiesto4 60d2670e2e Fixes 2022-04-21 12:29:09 +02:00
mafiesto4 e44c09aa6e Optimize SDF model buffer flushing to be used only if needed 2022-04-21 12:10:22 +02:00
mafiesto4 1523fa98ec Add static chunks caching to Global SDF 2022-04-19 17:17:27 +02:00
mafiesto4 d52e70af6c Implement shadows rendering to direct light atlas (with Glboal SDF tracing) 2022-04-14 16:26:45 +02:00
mafiesto4 0668a23167 Add direct lighting rendering into Global Surface Atlas 2022-04-13 16:26:19 +02:00
mafiesto4 96ed170871 Use TraceSceenSpaceReflection in SSR shader for opaque 2022-04-12 22:16:45 +02:00
mafiesto4 e32ad93020 Add support for sampling Scene Color in transparent materials (forward pass) 2022-04-12 21:48:52 +02:00
mafiesto4 0a27d277a0 Adjustments 2022-04-12 14:27:06 +02:00
mafiesto4 74b95a6ebb Add Global Surface Atlas automatic defragmentation on insertion failure 2022-04-12 11:10:38 +02:00
mafiesto4 e8774ebd29 Fixes and improvements for global sdf and global surface atlas 2022-04-11 16:15:28 +02:00
mafiesto4 db0cb04b83 Merge remote-tracking branch 'origin/master' into gi 2022-04-11 10:37:23 +02:00
mafiesto4 bd48829a09 Improve quality for atlas sampling 2022-04-11 10:36:39 +02:00
mafiesto4 52245d36d6 Fixes for global atlas cache rendering 2022-04-11 10:36:19 +02:00
mafiesto4 7735849b7f Add Global Surface Atlas sampling 2022-04-08 13:54:31 +02:00
mafiesto4 da4008575b Progress on surface atlas sampling 2022-04-07 17:16:06 +02:00
mafiesto4 49a67be419 Add objects culling in Global Surface Atlas 2022-04-06 16:56:04 +02:00
mafiesto4 430ef09ab1 Fix render pass resource checking 2022-04-06 13:16:12 +02:00
mafiesto4 34c0d6c442 Add Global Surface Atlas objects redrawing 2022-04-06 13:15:45 +02:00
mafiesto4 60d6e6b9ce Add dirty tiles clearing before mesh rasterization to Global Surface Atlas 2022-04-05 17:22:45 +02:00
mafiesto4 016b96e9f0 Add objects rasterization to Global Surface Atlas 2022-04-04 17:13:31 +02:00
mafiesto4 8bf01146f1 Add profile event to Global SDF objects drawing loop 2022-04-04 17:11:26 +02:00