jb-perrier
316590ec59
Tweak.
2021-05-20 17:37:05 +02:00
jb-perrier
ec3972d511
Add -game command line argument.
2021-05-20 17:14:01 +02:00
jb-perrier
a69fa0b00d
Add optional command line argument define.
2021-05-20 17:13:36 +02:00
mafiesto4
c36d1a5680
Add automatic profile events for engine services events
2021-05-03 19:23:16 +02:00
mafiesto4
543d1a3c0e
Add Tracy profiler support
2021-05-02 11:27:10 +02:00
mafiesto4
167f7e268d
Fix Linux build
2021-04-30 17:03:40 +02:00
mafiesto4
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
mafiesto4
bdde0af771
Fix typos
2021-04-27 10:22:06 +02:00
mafiesto4
7dd2a8fac9
Add Localization
2021-04-14 12:22:48 +02:00
mafiesto4
ac1eb8d58d
Merge branch 'master' into 1.2
2021-04-13 09:52:03 +02:00
mafiesto4
0dafa2f562
Expose TickData to scripting API
2021-04-12 13:24:59 +02:00
mafiesto4
9a17f2141b
Add lock for Gameplay Globals access
2021-04-07 22:21:37 +02:00
mafiesto4
d073a13f57
Fix removing Gameplay Globals
...
#427
2021-04-07 21:10:09 +02:00
Nejcraft
df6dc6b21f
Bump up default Update FPS
...
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
mafiesto4
40c537d114
Merge branch 'master' into 1.2
...
# Conflicts:
# Source/Engine/Platform/Network.h
2021-03-22 11:26:36 +01:00
stefnotch
1d0faddd2a
Fix game build
2021-03-15 21:22:41 +01:00
stefnotch
fb28cae2b4
Move ScreenToGameViewport from Engine to Screen
...
And make it accessible from the C# side
2021-03-15 20:18:53 +01:00
mafiesto4
cc201e198d
Add Switch platform
2021-03-09 14:26:30 +01:00
mafiesto4
fbecd01435
Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6
2021-02-27 20:44:29 +01:00
mafiesto4
ff70c16051
Add support for capturing stack trace of called DebugLog from C++
2021-02-26 13:58:42 +01:00
mafiesto4
e1387e92a3
Fix Debug Log stack trace collecting in Editor
...
Fixes #51
2021-02-26 12:49:33 +01:00
stefnotch
9ed0ace01e
Tweak DrawFPS documentation comment
2021-02-26 09:14:16 +01:00
mafiesto4
5a9ca6f130
Merge remote-tracking branch 'origin/1.1' into linux-editor
...
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
mafiesto4
c25abfda65
Remove ProjectInfo.h include from Editor.h
2021-02-19 09:36:23 +01:00
mafiesto4
88b575539a
Add more utilities to SceneReference
2021-02-17 16:05:59 +01:00
mafiesto4
fc4dc8cb50
Merge remote-tracking branch 'origin/1.1' into linux-editor
...
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
mafiesto4
788907f3b1
Remove deprecated and unused ISceneObject and ITransformable
2021-02-15 12:09:46 +01:00
mafiesto4
cd2a02a5c8
Add -shaderdebug cmd line switch to Editor for shaders debugging
2021-02-15 11:55:31 +01:00
mafiesto4
80e2aee92b
Fixes and tweaks
2021-02-12 10:57:45 +01:00
mafiesto4
6cbeac6537
Merge remote-tracking branch 'origin/master' into 1.1
...
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
W2.Wizard
8fd0af3f39
Fixed Typos and padding
2021-01-17 10:18:30 +01:00
mafiesto4
c7547b3a46
Merge remote-tracking branch 'origin/master' into linux-editor
2021-01-10 09:14:03 +01:00
mafiesto4
efa5d05f5f
Fixes for building editor for Linux
2021-01-05 16:23:02 +01:00
mafiesto4
be319c446d
Refactor settings types to use scripting API
2021-01-05 14:14:34 +01:00
mafiesto4
cc8e78b505
Merge remote-tracking branch 'origin/master' into navigation-features
...
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
jb-perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
mafiesto4
7798a7f6d5
Refactor PhysicalMaterial to use API bindings
2020-12-21 15:39:14 +01:00
mafiesto4
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00