mafiesto4
e450658834
Remove deprecated mono runtime backend
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Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
d390938fb6
Minor improvements to usability
2024-03-08 14:39:18 +01:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
2cce7522de
Merge branch 'optimize-actors-search' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-optimize-actors-search
2024-02-18 20:31:04 +01:00
mafiesto4
c81ef9b26f
Add hiding Actor's Transform for UIControlActor
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#382
2024-02-17 23:48:30 +01:00
Mr. Capybara
fff8a1e8a6
Optimize actor search
2023-10-22 13:26:07 -04:00
Tryibion
b943c7ca3e
Add extra check for stationary rotation.
2023-09-30 22:19:09 -05:00
Tryibion
8edd50c293
Simplify
2023-09-30 21:34:40 -05:00
Tryibion
cc681de30e
Fix more and add bool check to orient the actor or not.
2023-09-30 21:33:27 -05:00
Tryibion
1366c2850f
Fix Actor.RotateAround to rotate the actors orientation.
2023-09-30 17:21:48 -05:00
Tryibion
d88b93d56b
Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods.
2023-07-05 14:00:07 -05:00
mafiesto4
f552dd0c28
Merge remote-tracking branch 'origin/master' into 1.6
2023-06-10 23:29:22 +02:00
Tryibion
efed1f5b1d
Add FindActor by type and name.
2023-06-02 15:12:55 -05:00
mafiesto4
ec2226f06e
Fixes for dotnet7 after #1061 and 5e31a678bd
2023-05-05 11:58:11 +02:00
mafiesto4
d58a77cc60
Add support in GetScript to interface types
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#290
2023-02-10 15:36:02 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
46b65bc546
Format code
2022-12-28 18:51:13 +01:00
Tryibion
af5f3cbd95
Return null if type is abstract but trying to be added as an actor or script
2022-12-15 08:18:09 -06:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
e554b7f531
Move Actor.DestroyChildren to C++
2022-04-13 21:34:13 +02:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
277e31c5dd
Add helper FindScript<T> and FindActor<T> to Actor
2021-07-26 21:32:00 +02:00
mafiesto4
b7a7bc891a
Minor tweaks
2021-07-21 15:42:04 +02:00
mafiesto4
8ae3c23ec8
Add Actor.RotateAround
2021-07-15 22:07:25 +02:00
mafiesto4
2e7b1d588e
Optimize C# Actor.GetChildren<T>() and Actor.GetScripts<T>()
2021-06-27 12:47:25 +02:00
mafiesto4
5f851d2433
Fix reparenting actors in editor to preserve world position
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#500
2021-05-14 13:01:25 +02:00
mafiesto4
537dde594d
Update Actor docs for GetScripts to be more precise about search method
2021-02-16 11:00:08 +01:00
mafiesto4
788907f3b1
Remove deprecated and unused ISceneObject and ITransformable
2021-02-15 12:09:46 +01:00
mafiesto4
e0f1f18998
Move Actor static flags helper methods to be manually implemented (less bindings)
2021-01-18 15:07:39 +01:00
jb-perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
mafiesto4
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00