mafiesto4
60ccac31b5
Add more sanitizers
2024-04-13 19:20:49 +02:00
mafiesto4
4ac6a292f7
Add option for using Address and Thread sanitizers
2024-04-13 19:20:49 +02:00
GoaLitiuM
e25448e10e
Trade minor optimizations in MSVC Development builds for compile speed
...
Enabled the disabled optimization flags with whole program optimization
flag where the compilation speed doesn't seem to be affected at all, but
binary size is slightly smaller.
2024-03-31 19:05:35 +03:00
mafiesto4
9251b80b78
Update to build for Xbox
2024-03-21 18:07:21 +01:00
mafiesto4
d719c381ea
Merge remote-tracking branch 'origin/master' into 1.8
2024-03-11 23:49:33 +01:00
GoaLitiuM
25c1fcbf51
Add support for VS 2022 v17.10 / MSVC 14.4x toolset
2024-03-04 20:48:47 +02:00
mafiesto4
2175f46a10
Fix rpath on Linux to handle plugins libraries loading in Editor
...
#1941
2024-03-04 14:23:17 +01:00
mafiesto4
14902dc29e
Merge remote-tracking branch 'origin/master' into 1.8
...
# Conflicts:
# Flax.flaxproj
2024-02-26 19:49:39 +01:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
10180de9c6
Merge remote-tracking branch 'origin/master' into 1.8
...
# Conflicts:
# Source/Editor/Utilities/EditorUtilities.cpp
# Source/Editor/Utilities/EditorUtilities.h
2024-02-19 22:26:16 +01:00
mafiesto4
4c082ef17f
Codestyle fixes
2024-02-19 14:59:02 +01:00
mafiesto4
2853af20f6
Tweak iOS AOT options
2024-01-28 01:23:58 +01:00
mafiesto4
6d6b678b29
Minor changes from porting
2024-01-18 16:03:27 +01:00
mafiesto4
fe711405ac
Fix iOS build with dotnet8 on arm64 macOS
2023-12-22 11:21:29 +01:00
mafiesto4
74f5d14ec9
Merge remote-tracking branch 'origin/master' into 1.8
2023-12-08 11:23:06 +01:00
mafiesto4
0aeac36f09
Fix __cplusplus macro on MSVC and add logging C++ version used during compilation
2023-11-28 15:55:34 +01:00
mafiesto4
37d4b0f863
Remove invalid clang option
2023-11-20 17:27:47 +01:00
mafiesto4
f5acba7d43
Add remaining clang options for Apple and Unix toolchains
2023-11-20 14:20:26 +01:00
mafiesto4
640f380237
Add OutputName to Build Settings for game output exe/package renaming
...
#1174
2023-11-16 10:29:58 +01:00
mafiesto4
6cad1e3309
Add better win32 resource file injection to be done during linker call
2023-11-15 23:22:26 +01:00
mafiesto4
80a30f504a
Add initial support for Precompiled Header Files (PCH) in MSVC compilation
2023-11-15 10:30:59 +01:00
mafiesto4
770d21566a
Add macOS disk image notarization
2023-10-19 23:13:05 +02:00
mafiesto4
418e220c00
Add proper codesigning for the Editor app for macOS
2023-10-19 22:40:42 +02:00
mafiesto4
b9198fc7a1
Merge remote-tracking branch 'origin/master'
2023-10-02 12:54:41 +02:00
mafiesto4
1156f72fbe
Add versions sorting to VulkanSDK selection on macOS
2023-10-02 12:40:37 +02:00
mafiesto4
0ea3cb0d69
Improve workflow with Android project generated after #1570
2023-10-02 11:05:19 +02:00
GoaLitiuM
8338d1cc37
Fix Which not returning the found executable on success
2023-09-27 21:47:45 +03:00
GoaLitiuM
d7db26cf89
Detect latest versions of clang
2023-09-27 21:47:41 +03:00
mafiesto4
dbbd6ce045
Add codesigning to macOS editor package binaries
2023-09-22 17:19:14 +02:00
mafiesto4
bcce08e81c
Codestyle fix and doc
2023-09-20 22:14:54 +02:00
Andrew Spiering
821c373ae2
Allow for better support for running on m1/2 machines
...
* So we need to account for 2 possible situations where you are running under and emulated process and a native process with a different target host in this case x64
2023-09-20 09:12:48 -07:00
mafiesto4
e38a8bda7a
Codestyle fix for #1425
2023-09-18 11:26:56 +02:00
Andrew Spiering
97f595922e
Fixing broken build
...
Have to actually set it to true
2023-09-17 23:11:23 -07:00
Andrew Spiering
9f4429f87c
When building the engine if you don't have iOS SDK Installed then don't build it
...
Currently when you try and build macOS editor it assumes you also want to build iOS because of the way this check works which assumes if you have Xcode Installed you are ready to go. This really should not be the case, so instead lets check to see if you have the iophonesdk installed for your current Xcode if not then skip it.
2023-09-17 22:26:50 -07:00
mafiesto4
5f019dc79f
Improve Visual Studio solution generation with nested C# project cross-references to properly place projects in group folders
2023-06-16 13:45:54 +02:00
mafiesto4
621d408078
Add iOS app exporting
2023-06-10 23:05:52 +02:00
mafiesto4
3953e6ddc0
Merge commit 'f2ecefb7ee9b9e6c5daac9f44fe40ebdccbb1c76' into 1.6
2023-06-01 01:06:14 +02:00
mafiesto4
d0bf176178
Fix dylib rpath id on macOS
2023-05-29 17:11:51 +02:00
mafiesto4
81ae687238
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-28 16:34:38 +02:00
mafiesto4
9572073eda
Add CustomArgs to compile and link environment in build tool for customization
2023-05-26 13:43:20 +02:00
mafiesto4
390460907d
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
mafiesto4
9377466ec8
Allow newer clang versions on Linux
2023-04-22 18:31:25 +02:00
mafiesto4
e5f4a52be1
Finish Mono AOT for iOS with .NET 7
2023-04-13 21:55:42 +02:00
mafiesto4
cffa9aa58e
Add info about UWP platform support end
2023-04-13 10:07:51 +02:00
mafiesto4
0652a1c367
Add more code for iOS mono aot
2023-04-13 10:00:40 +02:00
mafiesto4
c5491eea97
Add Mono AOT for iOS to run C#
2023-04-13 08:34:49 +02:00
mafiesto4
cf397e1cc7
Fix var name typo and make improve class lib and platforms tools searching for Mono AOT
2023-04-13 08:27:49 +02:00
mafiesto4
68c6a01805
Update Switch platform support
2023-04-11 15:53:53 +02:00
mafiesto4
aa64da9869
Mark iOS platform as AOT-only
2023-04-06 14:19:10 +02:00
mafiesto4
09bd7c696b
Add .NET 7 for PlayStation 4
2023-04-05 19:17:22 +02:00