Commit Graph

449 Commits

Author SHA1 Message Date
PrecisionRender 5a94116c9b Add some more missing functions to C++ Math 2023-04-20 11:50:19 -05:00
mafiesto4 8cfc14f4b1 Add EnumAddFlags for easy flags appending 2023-04-20 15:21:47 +02:00
mafiesto4 6fef9b09fa Merge branch 'cpp-move-towards' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-cpp-move-towards 2023-04-19 11:18:34 +02:00
mafiesto4 9501d23f35 Merge branch 'mathfix' of https://github.com/Withaust/FlaxEngine into Withaust-mathfix 2023-04-19 11:12:19 +02:00
mafiesto4 1f2260048a Merge branch 'sign-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-sign-fix 2023-04-19 11:09:13 +02:00
mafiesto4 a500f88b4c Fix compilation with UseLargeWorlds 2023-04-18 19:44:32 +02:00
mafiesto4 b85184eee0 Optimize vectors normalization 2023-04-17 11:10:14 +02:00
Wiktor Kocielski 2e1691c2f1 CSharp Math.Remap method obsoletion 2023-04-17 05:52:02 +03:00
mafiesto4 c3cc78b7c2 Cleanup code after #1001 2023-04-16 19:46:36 +02:00
mafiesto4 e1ea6a0676 Merge branch 'cpp-clamp-length' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-cpp-clamp-length 2023-04-16 19:42:55 +02:00
PrecisionRender 17aca44a3b Add MoveTowards functions to C++ Math 2023-04-15 16:40:03 -05:00
PrecisionRender 49e05bc206 Add ClampLength functions to C++ Vector3 2023-04-15 12:53:19 -05:00
Tryibion 685a68b7b8 Fix c# math sign functions for #993 2023-04-14 09:31:49 -05:00
mafiesto4 89704bebe9 Add Span<T> support for scripting fields 2023-04-14 15:01:22 +02:00
mafiesto4 bedb056645 Fix codestyle #989 2023-04-12 17:03:30 +02:00
Wiktor Kocielski 96609815ec Fix C++ API for Vector2/3 Normalization 2023-04-11 15:56:46 +03:00
mafiesto4 2338e03554 Fix crash when unbinding from Delegate from other thread during invocation
Caused by `callee` being invalid thus it's better to read function pointer again to ensure that both are valid before calling function.
2023-02-17 10:31:49 +01:00
mafiesto4 d5cdbdb808 Fix typo 2ea468d5da 2023-02-17 01:13:23 +01:00
mafiesto4 2ea468d5da Ignore constant error due to missing Game Settings in Editor (log once) 2023-02-17 01:01:32 +01:00
W2.Wizard f8aa1cd5f8 Updated transform Gizmos #340 2023-02-16 15:23:18 +01:00
mafiesto4 54a056e5c3 Merge branch 'fix_clang_warnings' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_clang_warnings 2023-02-15 14:55:15 +01:00
mafiesto4 07892ccf18 Refactor ObjectsRemovalService to skip double-buffering due to issues and complexity 2023-02-10 10:50:18 +01:00
mafiesto4 7fae0d9fb6 Fix to ignore warning due to missing NDA consoles packages 2023-02-08 23:41:24 +01:00
mafiesto4 d9f1e4253f Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs 2023-02-03 15:47:45 +01:00
GoaLitiuM d7595f1ecc Fix compiler warnings with Clang 15 or later 2023-02-02 18:52:41 +02:00
mafiesto4 b071cdb843 Expose various engine features to scripting 2023-01-31 16:01:56 +01:00
mafiesto4 b93e97dd76 Add EnumHasNoneFlags 2023-01-31 15:19:34 +01:00
Ruan Lucas 82e9923be3 change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized 2023-01-26 08:54:15 -04:00
mafiesto4 9e90cb260a Add support for custom icons for actors in ViewportIconsRenderer 2023-01-23 23:43:59 +01:00
Ruan Lucas d20bce9967 Add Vector2.Normalized 2023-01-19 20:52:20 -04:00
mafiesto4 ec2bdb7437 Fix crash when copying empty span of data into DataContainer 2023-01-18 13:20:24 +01:00
mafiesto4 f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 cfcf29a62e Fixes for passing new unit tests with edge cases of scripting bindigns usage 2023-01-08 00:34:33 +01:00
mafiesto4 7184566b4b Merge branch 'master' into 1.5 2022-12-29 23:04:18 +01:00
mafiesto4 e7cf10aea8 Minor tweaks 2022-12-29 21:51:57 +01:00
mafiesto4 8918c71312 Update old header usage 2022-12-22 19:31:01 +01:00
mafiesto4 84f2e652e4 Fix comparison operator on Array and BitArray 2022-12-20 21:11:40 +01:00
mafiesto4 a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting 2022-12-20 21:11:38 +01:00
mafiesto4 ed700cb070 Add **Assets profiler** to Editor 2022-12-09 15:46:01 +01:00
mafiesto4 98c29c4a4e Optimize compilation time 2022-12-03 10:42:58 +01:00
mafiesto4 eae8fd7ef9 Add AdditionalScenes to BuildSettings 2022-12-02 10:05:32 +01:00
mafiesto4 f5ed9292e7 Merge branch 'master' into 1.5 2022-11-29 23:19:01 +01:00
mafiesto4 db6aab1cf6 Fix regression in memory allocators 2022-11-28 20:34:26 +01:00
mafiesto4 8e52e2fb10 Merge branch 'master' into 1.5 2022-11-27 12:11:50 +01:00
mafiesto4 b1618a88be Fix invalid rounding up to power of two in allocators
#833
2022-11-25 22:07:13 +01:00
mafiesto4 18c4e34af8 Fix invalid Math::RoundUpToPowerOf2
#833
2022-11-24 20:21:34 +01:00
mafiesto4 63c4eb17e4 Fix invalid Math::RoundUpToPowerOf2
#833
2022-11-24 20:20:36 +01:00
mafiesto4 93c0dd704e Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00