Commit Graph

46 Commits

Author SHA1 Message Date
mafiesto4 510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
mafiesto4 eed2cdfe04 Progress on dotnet7 runtime hosting with mono 2023-03-22 17:59:46 +01:00
mafiesto4 aaaf7c5c37 Various fixes to scripting 2023-03-06 16:17:52 +01:00
mafiesto4 f3366178ea Refactor manually written managed bindings to use C-style exported P/Invoke 2023-01-23 18:14:38 +01:00
mafiesto4 7b20bc38a4 Merge branch '1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
mafiesto4 f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
mafiesto4 eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 a74b847e65 Fix ScriptingObject::FromInterface to return object if the pointer is already valid object 2023-01-10 11:45:23 +01:00
GoaLitiuM 80c3056daf Fix errors when compiling plugins 2022-12-23 22:33:22 +02:00
mafiesto4 94c5211ee6 Rename gchandle to MGCHandle 2022-12-22 13:02:00 +01:00
GoaLitiuM fcd1366d26 Fix memory leaks caused by unreleased GCHandles 2022-12-02 00:06:32 +02:00
GoaLitiuM 96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
mafiesto4 c12ea8428e Add FlaxEngine.Object.FromUnmanagedPtr for native object raw pointer conversion to managed object 2022-10-13 13:35:59 +02:00
mafiesto4 74fe176d2d Improvements for const class usage 2022-09-05 14:34:16 +02:00
mafiesto4 f801e7ffd9 Fixes 2022-01-21 16:23:30 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 c4b6865659 Merge branch 'master' into mac 2022-01-09 19:15:15 +01:00
mafiesto4 192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
mafiesto4 ff9b116522 Add ScriptingObject::NewObject utility for scripting objects spawning in C++ 2022-01-08 15:06:18 +01:00
mafiesto4 5e9b215548 Fix crash when spawning managed object on a detached native thread 2022-01-08 15:06:16 +01:00
mafiesto4 ca62cd2661 Mac impl progress 2022-01-03 13:59:52 +01:00
mafiesto4 1c34c7f293 Fix crash when creating C# object for native object at the same time on multiple threads 2021-12-16 18:58:14 +01:00
mafiesto4 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4 5e3254435f Add ScriptingObject::ToInterface and ScriptingObject::FromInterface 2021-10-04 14:21:45 +02:00
mafiesto4 c3c0a4ef0d Add support for interfaces in scripting API (cross language support C++/C#/VS) 2021-10-04 12:26:08 +02:00
mafiesto4 6107af3cca Fix missing change 2021-09-29 18:11:00 +02:00
mafiesto4 b9ef09df96 Add support for creating C# scripting object inheriting directly from FlaxEngine.Object 2021-09-29 15:47:49 +02:00
mafiesto4 e2cd0393ac Add ManagedBinaryModule::FindModule utility for C# type class lookup 2021-09-29 15:46:17 +02:00
mafiesto4 d30e8c4c70 Remove redundant code 2021-08-19 14:01:54 +02:00
mafiesto4 a1bf4819cb Optimize calling Object.FindObject from C# 2021-08-19 13:06:20 +02:00
mafiesto4 27f2856e6d Optimize FindObject and TryFindObject in Object 2021-08-10 15:57:22 +02:00
mafiesto4 99012725dc Adjust includes 2021-06-17 14:15:19 +02:00
mafiesto4 907f289ea7 Cleanup asset references code 2021-06-10 11:01:35 +02:00
mafiesto4 312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
mafiesto4 ed1a3c2964 Update mono 2021-02-14 14:54:56 +01:00
mafiesto4 c9860f21ec Fix scripting object issue 2021-02-08 19:42:04 +01:00
mafiesto4 8c1f56b7db Fixes for scripting objects 2021-02-07 19:28:57 +01:00
mafiesto4 cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 140fae3fa1 Fix crash for ScriptingObject.ToString if class is null 2020-12-28 22:00:11 +01:00
VNC a4c1bf104c Fix typo and use GetID for the log 2020-12-28 19:52:39 +01:00
mafiesto4 4665e8fbdb Add support for basic classes to Scripting Type (without scripting object as a base) 2020-12-22 12:55:57 +01:00
mafiesto4 585c752d72 Add more objects types checks and casting utilities to ScriptingObject 2020-12-21 14:03:15 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00