mafiesto4
b1507cc366
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Source/Editor/GUI/CurveEditor.Contents.cs
2026-09-20 23:58:32 +02:00
mafiesto4
6a4a1a223c
Merge branch 'dev/AnimationTimelinesWindowImprovements' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/AnimationTimelinesWindowImprovements
2026-09-20 22:24:57 +02:00
mafiesto4
ed37005697
Tweak
2026-09-20 22:10:32 +02:00
Phantom
26d508684b
Add Wrap Support on Rich Text Box
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Merges #4196
2026-09-20 00:22:04 +02:00
Phantom
d1148fdcfd
Improve Dropdown Control- #4102
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Merges #4102
2026-09-20 00:08:13 +02:00
mafiesto4
a05c803c51
Merge branch 'msdf-stage2' of https://github.com/fibref/FlaxEngine into fibref-msdf-stage2
2026-09-19 19:49:29 +02:00
mafiesto4
01c9f19904
Refactor #4179 by using RichTextBox for Debug Log title formatting
2026-09-19 06:20:32 +02:00
mafiesto4
c996b68dcf
Merge branch 'control_textinput' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-control_textinput
2026-09-16 12:40:56 +02:00
mafiesto4
d8a7382c8d
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Source/Engine/GraphicsDevice/Vulkan/GPUSwapChainVulkan.cpp
# Source/Engine/Renderer/Utils/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Scripting/Internal/InternalCalls.h
# Source/Engine/Scripting/Internal/ManagedDictionary.cpp
# Source/Engine/Scripting/Internal/ManagedDictionary.h
# Source/Engine/Scripting/ScriptingObject.cpp
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.CSharp.cs
2026-09-16 12:38:27 +02:00
mafiesto4
fe6da84616
Tweak #4226
2026-09-15 13:15:04 +02:00
mafiesto4
a80bf46da2
Merge branch 'click_hides_tooltip' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-click_hides_tooltip
2026-09-15 13:13:43 +02:00
mafiesto4
bd5edcc4d2
Fix minor Editor UI issues
2026-09-15 12:55:13 +02:00
mafiesto4
e669e9ca65
Fix old api usage for #4185
2026-09-14 08:30:51 +02:00
mafiesto4
280da1702b
Fix incorrect culling when drawing actors depth only
2026-09-02 23:08:39 +02:00
mafiesto4
313f0e5478
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Content/Shaders/Editor/Grid.flax
# Content/Shaders/GBuffer.flax
# Content/Shaders/GlobalSignDistanceField.flax
# Content/Shaders/ProbesFilter.flax
# Content/Shaders/SSR.flax
# Content/Shaders/VolumetricFog.flax
# Development/Documentation/mono.md
# Source/Editor/Modules/ContentDatabaseModule.cs
2026-08-30 22:23:31 +02:00
David Svez
3fcad576a1
Fix GUI traversal during child removal
2026-08-30 20:13:19 +02:00
mafiesto4
97186f1970
Add **Hardware Occlusion Culling** to models, foliage, particles, terrain and local light shadows
2026-08-28 19:53:10 +02:00
mafiesto4
f3b090af3a
Fix CameraSpace canvas rendering with TAA jitter
2026-08-26 16:15:39 +02:00
mafiesto4
b7919fc3dd
Fix warnings when running on null renderer
2026-08-26 13:22:10 +02:00
mafiesto4
dfb0db0b70
Refactor Actor::Draw to use only variant with RenderContextBatch to simplify rendering code
2026-08-20 22:50:32 +02:00
Ari Vuollet
0f47b6d9a2
Add Start/EndTextInput for control to toggle character input events
2026-08-18 21:56:35 +03:00
Ari Vuollet
8d95979846
Hide tooltips when mouse buttons are pressed
2026-08-18 01:09:43 +03:00
Ari Vuollet
923fc58cd1
Trigger UI double-click actions with left mouse button only
2026-08-18 01:08:41 +03:00
mafiesto4
926d9a0a0d
Refactor rendering code by moving RenderContext to a separate harder file
2026-08-16 12:45:54 +02:00
fibref
32d3f69d00
fix fallback font not scaled correctly
2026-08-15 18:11:40 +08:00
fibref
f9cb513fb7
handle generation and rendering of MSDF fonts
2026-08-13 20:35:23 +08:00
mafiesto4
1f9f2b6a39
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
2026-08-13 11:46:40 +02:00
mafiesto4
8688695b28
Clarify UI Control Enabled doc
2026-08-10 07:14:22 +02:00
mafiesto4
49cb39e1f1
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Source/Engine/GraphicsDevice/Vulkan/GPUSwapChainVulkan.cpp
2026-08-05 08:12:00 +02:00
mafiesto4
bae31b0d50
Fix #4099
2026-08-04 19:05:08 +02:00
mafiesto4
76f1590605
Merge branch 'ImprovementSlider' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-ImprovementSlider
2026-08-04 18:37:03 +02:00
mafiesto4
e6a9d7582c
Merge branch 'fix-split-zero' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-split-zero
2026-08-04 18:29:35 +02:00
mafiesto4
d845eb54ce
Refactor GeometryDrawStateData storage into RenderBufers for correct split-screen rendering
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Refactor `ISceneRenderingListener` events to contain more data
2026-08-03 07:08:27 +02:00
mafiesto4
1bc66192db
Fix CanvasScaler point projection when using location offset
2026-07-28 22:27:45 +02:00
Tryibion
2eb36590dc
Fix highlight height and underline location to be dpi aware.
2026-07-27 21:02:38 -05:00
Tryibion
d2057d9c4f
Fix caret height. DPI is handled in the GetCharPosition method of the text boxes.
2026-07-27 21:02:16 -05:00
Tryibion
9c1817330d
Fix text box highlighting not using DPI
2026-07-27 20:49:41 -05:00
Tryibion
c27bc9e150
Prevent crash when split panel has zero width or height
2026-07-27 20:41:43 -05:00
mafiesto4
14ffa300cc
Add ViewportRect to UICanvas for UI placement
2026-07-24 18:35:49 +02:00
Phantom
b69eab0239
Merge branch 'master' into ImprovementSlider
2026-07-23 05:17:32 +02:00
mafiesto4
2723f91905
Fix errors on Editor shutdown
2026-07-22 09:26:54 +02:00
mafiesto4
d7cfd144ef
Fix errors on Editor shutdown
2026-07-21 23:39:01 +02:00
mafiesto4
d0ab5c961e
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Flax.flaxproj
2026-07-21 17:18:33 +02:00
Phantom
771edbb256
Merge branch 'master' into ImprovementSlider
2026-07-13 19:18:02 +02:00
Tryibion
6ba406953b
Add initial properties search to properties wndow and prefab properties panel.
2026-07-03 15:54:03 -05:00
mafiesto4
1915aa3c06
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Content/Shaders/DepthOfField.flax
# Source/Engine/Content/Asset.cpp
2026-06-30 10:06:55 +02:00
Phantom
9893636106
Merge branch 'master' into ImprovementSlider
2026-06-23 12:18:50 +02:00
luchu1993
68e3e459f0
Fix ProgressBar fill with large margins
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Apply BarMargin before calculating the filled progress area so low values cannot shrink the bar rectangle into a negative size. This keeps ProgressBar fills clamped within the inner drawable area when large margins are used.\n\nFixes #4076 .
2026-06-20 10:12:31 +08:00
Phantom
93e17b5891
Merge branch 'master' into ImprovementSlider
2026-06-16 13:54:05 +02:00
mafiesto4
39994764d1
Don't return matrix by value due to perf #4136
2026-06-16 11:57:44 +02:00