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3,485 Commits 15 Branches 23 Tags
a116a1fb8dcc552ac08ea716ca00743edff4bf99
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14 Commits

Author SHA1 Message Date
mafiesto4 785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4 f7e48d9b23 Add shader getter to IMaterial interface 2022-05-12 13:47:19 +02:00
mafiesto4 78d6fe6b50 Fix error when loading surface from not yet loaded asset 2022-05-06 18:30:49 +02:00
mafiesto4 58491e6d23 Add **Screen Space Reflections for transparent materials** 2022-04-12 22:16:06 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
mafiesto4 05f919c50f Optimization and tweaks 2021-05-02 11:25:33 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 311dad7b82 Add Spline Model 2021-02-09 16:04:47 +01:00
mafiesto4 da784e98e5 Add Deformable material domain 2021-02-08 15:44:38 +01:00
mafiesto4 2a3b6edf50 Refactor material shaders generator to use modular features as extensions 2021-02-04 10:43:04 +01:00
mafiesto4 a560b19cbc Refactor draw calls and instancing logic to be more modular 2021-02-03 09:33:48 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00
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