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Flax/FlaxEngine
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8,972 Commits 15 Branches 23 Tags
a11fa46ee2f3c88f87fe8bf19a423ed2ecb575cd
Commit Graph

15 Commits

Author SHA1 Message Date
mafiesto4 e7bef5e880 Bring back Optimized PCF sampling for shadow maps
61323f8526
2024-04-09 17:55:29 +02:00
mafiesto4 708fba5136 Add variable rate update for shadow maps atlas based on distance to light 2024-04-08 00:04:57 +02:00
mafiesto4 0cc6669cbd Reimplement cascaded shadow maps blending via dithering 2024-04-05 10:59:34 +02:00
mafiesto4 61323f8526 Refactor shadows rendering to use Shadow Map Atlas 2024-04-04 12:54:07 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 c878c613c7 Update consoles building 2023-02-05 23:48:11 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 85f351663b Add Transparent Lighting Modes for material with option to use non-directional shading 2022-07-14 09:22:32 +02:00
mafiesto4 56322005e2 Reformat shaders source code 2022-06-28 14:41:29 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 6adb489276 Fix PCF shadow uvs vector trunc warning 2021-01-05 14:17:20 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 05790ab9a1 Fix code style 2020-12-30 22:56:17 +01:00
mafiesto4 2a29abcc39 Fix code style 2020-12-21 23:37:28 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00
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