Commit Graph

32 Commits

Author SHA1 Message Date
mafiesto4 a544cbcfde Add mesh index buffer optimization based on meshoptimizer library
Work similar to existing impl but yields better results with even less overdraw.
2026-06-01 18:41:45 +02:00
mafiesto4 b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
mafiesto4 87e2c4c4d5 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Editor/Windows/OutputLogWindow.cs
#	Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
mafiesto4 d8f7199c11 Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
2025-09-23 15:42:49 +02:00
mafiesto4 f323fdb592 Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage 2025-09-12 17:53:14 +02:00
mafiesto4 077f7a3cd1 Add PositionFormat and TexCoordFormat to model import option for mesh data encoding 2025-06-03 11:18:03 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 5d3da8a8d0 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/SceneGraph/Actors/StaticModelNode.cs
#	Source/Engine/Graphics/Models/Mesh.cs
#	Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
mafiesto4 a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
mafiesto4 db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
Tryibion 757b8ff855 Fix local origin option with multi-mesh import. 2024-12-31 00:50:42 -06:00
mafiesto4 9f648caac8 Remove deprecated asset data upgrades and old model vertex structures 2024-12-20 00:48:01 +01:00
mafiesto4 b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 01d123b099 Add support for importing material emissive and roughness from fbx file
#2153
2024-02-23 17:46:27 +01:00
mafiesto4 a808bcdbf6 Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself 2023-12-01 13:57:08 +01:00
mafiesto4 6e92d3103c Replace ImportedModelData with ModelData for model importing 2023-11-30 11:46:07 +01:00
mafiesto4 c5df7ad689 Add various improvements to models importing code 2023-11-30 11:31:58 +01:00
Tryibion 66a709f09e small fixes 2023-10-25 10:46:04 -05:00
Tryibion 73694cba6c Add being able to set origin of mesh to the local mesh origin. fix centering several meshes. 2023-10-25 09:57:51 -05:00
mafiesto4 04963fef18 Various code fixes and tweaks 2023-07-02 15:46:29 +02:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 a5af0a1c81 Fix game build 2022-03-25 11:42:09 +01:00
mafiesto4 b08d2001fd Add Model SDF generation utilities 2022-03-24 11:32:02 +01:00
mafiesto4 748d69a3cb Add CollisionMeshesPrefix option to import collision data from model asset 2022-02-06 14:11:13 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 6f16195b08 Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace 2021-11-11 13:23:30 +01:00
mafiesto4 a3fa8ff9f0 Optimize some includes 2021-01-12 19:17:08 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00