Commit Graph
15 Commits
Author SHA1 Message Date
mafiesto4 58edc4c897 Refactor Wireframe view mode to draw wireframe on top of lit view 2026-08-18 12:01:03 +02:00
mafiesto4 a3694203a2 Optimize development-only shaders and rendering code to compile it out in Release game builds 2026-06-25 11:21:13 +02:00
mafiesto4 6cc0edf0eb Optimize shadows and depth rendering with instancing support for transparent shaders 2026-05-04 15:12:40 +02:00
mafiesto4 f126a83b79 Fix graphical issues when batching materials that use Forward Shading for instancing 2025-06-29 13:52:29 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 6a1378ebdb Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI 2022-08-09 14:37:29 +02:00
mafiesto4 b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 1af5ec8492 Add Quad Overdraw debug view mode 2021-10-07 14:59:06 +02:00
mafiesto4 05f919c50f Optimization and tweaks 2021-05-02 11:25:33 +02:00
mafiesto4 a560b19cbc Refactor draw calls and instancing logic to be more modular 2021-02-03 09:33:48 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00