Commit Graph

24 Commits

Author SHA1 Message Date
W2.Wizard c475e83aa3 Added RGBToHSV 2021-02-20 15:44:06 +01:00
W2.Wizard da24a474ea Add HSVToRGB 2021-02-19 18:23:23 +01:00
mafiesto4 57fab6a7f7 Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master 2021-02-07 21:12:39 +01:00
W2.Wizard 4949ea4b3b Applied review changes 2021-02-03 22:24:08 +01:00
W2.Wizard 28d16fd620 Add notice 2021-01-30 23:32:35 +01:00
W2.Wizard bc6de6932b Update MaterialGenerator.Material.cpp
Already evaluate calculation instead
2021-01-30 23:28:53 +01:00
W2.Wizard e75ca148c0 Added blackbody 2021-01-30 23:21:41 +01:00
W2.Wizard bd18286fbd Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
2021-01-28 01:26:57 +01:00
W2.Wizard 1925fe5724 Added DDX / DDY nodes 2021-01-27 01:39:50 +01:00
W2.Wizard 96e5e20e66 Added Node 2021-01-26 19:26:38 +01:00
mafiesto4 4be7e2ad46 Fix 2021-01-26 00:11:25 +01:00
W2.Wizard 602fb44a23 Formatting 2021-01-25 22:30:55 +01:00
W2.Wizard 5845bc3fca Added Spheremask node 2021-01-25 22:03:30 +01:00
Richard 6ef65734cd Optimisied Blend Normal Node
I've also added a getNormalZero to get a normal that has zeroed out, i.e. it faces directly outwards from the face. This enables the user to not have to input a vector for either the Base or Additional Normal inputs and still get a result that is acceptable. This is handy if you want to "wash out" a normal.
2021-01-25 09:35:22 +11:00
mafiesto4 f714afc180 Tweak Rotator node 2021-01-24 19:01:25 +01:00
mafiesto4 1824715626 Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
# Conflicts:
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
2021-01-24 18:57:44 +01:00
mafiesto4 f9ba789af3 Add missing node type comment 2021-01-24 18:51:26 +01:00
W2.Wizard bcb38dc2ca Added rotator node 2021-01-24 15:10:38 +01:00
mafiesto4 3a33d6ff84 Fix code style 2021-01-24 14:14:30 +01:00
mafiesto4 31ae464d93 Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master 2021-01-24 14:11:55 +01:00
Richard 843a04604d Added Material Node to Blend Normals 2021-01-24 22:31:45 +11:00
stefnotch b208b7066b Fix fade distance (use input box as well) 2021-01-23 11:35:50 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00