Commit Graph

34 Commits

Author SHA1 Message Date
mafiesto4 99788e4743 More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components 2025-01-09 21:46:22 +01:00
mafiesto4 7b7dd9d142 Improve GPU vertex layout binding in case of missing element from the mesh 2025-01-03 01:09:25 +01:00
mafiesto4 b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
mafiesto4 666efb7675 Fix incorrect dummy GPU Buffer format when binding missing resource to Vulkan descriptor 2024-12-13 14:56:20 +01:00
mafiesto4 fc4e6f4972 Add GPUVertexLayout to graphics backends 2024-12-13 09:20:01 +01:00
mafiesto4 fbc648302d Fix timer queries reset before use on Vulkan 2024-07-02 00:53:45 +02:00
mafiesto4 1cbcddf410 Add IsDebugToolAttached to GPUDevice for detecting gpu debugger tools attached and auto-enable GPU profiler in that case 2024-06-03 09:24:27 +02:00
mafiesto4 e835b25637 Fix wired Vulkan validation cache errors on Linux
#2201 #1825
2024-04-26 21:47:51 +02:00
mafiesto4 14902dc29e Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-02-26 19:49:39 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 5b8846c8f0 Update Vulkan backend 2024-02-05 18:45:01 +01:00
mafiesto4 8488a8d387 Add support for stencil buffer on Vulkan and D3D11/D3D12 2024-02-01 14:47:17 +01:00
mafiesto4 bb00d29098 Codestyle fixes and optimizations 2024-01-29 13:46:50 +01:00
mafiesto4 1b33a2aa0d Optimize render targets freeing on the start of the game 2024-01-28 23:11:24 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 63e7fb85ec Fix GetNativePtr on Vulkan 2022-12-14 16:16:43 +01:00
mafiesto4 189575efec Add GPUDevice::CreateConstantBuffer for custom constants buffers usage 2022-11-26 21:17:05 +01:00
mafiesto4 c10cdc3d90 Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader 2022-03-22 12:55:13 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 4486ec3b72 Add Vulkan pipeline cache serialization 2022-01-11 10:49:03 +01:00
mafiesto4 38249c362d Optimize memory allocations in Vulkan backend 2021-07-29 12:39:21 +02:00
mafiesto4 5cbf091a7a Fix typos 2021-07-19 16:17:10 +02:00
mafiesto4 3c1fd427eb Add support for programmable samplers in shaders 2021-06-28 15:56:32 +02:00
mafiesto4 ead65f01ff Optimize Vulkan Framebuffer when not using color blending 2021-05-18 11:56:21 +02:00
mafiesto4 9cba6bad6d Add support for rendering into 3d textures on Vulkan
#136
2021-05-18 11:40:38 +02:00
mafiesto4 0a25b71437 Fix GPU particles on Vulkan
#478
2021-05-17 13:41:08 +02:00
mafiesto4 b76d5d34ea Fix lambda 2021-01-14 21:21:08 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 05790ab9a1 Fix code style 2020-12-30 22:56:17 +01:00
mafiesto4 4c205be617 Fix code style 2020-12-30 11:20:37 +01:00
mafiesto4 4ec3e6aed9 Remove unused code 2020-12-30 00:52:07 +01:00
mafiesto4 7e6b236661 Remove unused code 2020-12-20 10:51:29 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00