Commit Graph

261 Commits

Author SHA1 Message Date
mafiesto4 b2a2652b56 Fix not using hardcoded order for showing Actor main properties in editor 2021-01-13 15:35:53 +01:00
mafiesto4 af692605ab Add option to hide navmesh in editor debug view 2021-01-13 15:21:50 +01:00
mafiesto4 d1a282e228 Fix removing unused navmesh tiles on whole scene rebuild 2021-01-13 14:50:43 +01:00
mafiesto4 88bddfb141 Add navmesh name to logs for better debugging 2021-01-13 14:49:50 +01:00
mafiesto4 29c3e2d54b Fix Color doc comments 2021-01-13 14:28:58 +01:00
mafiesto4 27ed23c1b9 Add support for multiple navmeshes on a scene 2021-01-13 14:28:46 +01:00
mafiesto4 dba43c4e9f Add support for using ObsoleteAttribute to upgrade old C# asset/script data format after refactor 2021-01-12 15:33:17 +01:00
mafiesto4 40c7fe3f77 Add support for automatic DefaultValue attributes generation for fields in scripting API 2021-01-12 14:14:35 +01:00
mafiesto4 a6d5fb318a Fix default field value parsing to skip whitespaces 2021-01-12 14:14:08 +01:00
mafiesto4 d20cbf434f Add default values initialization for structures and new array entries when resizing 2021-01-12 13:49:26 +01:00
mafiesto4 45211fa61c Merge remote-tracking branch 'origin/master' into navigation-features 2021-01-12 12:04:20 +01:00
mafiesto4 d586f828b2 Disable Linux CI for now 2021-01-09 18:39:56 +01:00
mafiesto4 f073e07de7 Fix error on CI running on Linux machine 2021-01-09 18:37:05 +01:00
mafiesto4 3f278b603d Fix path separators 2021-01-09 18:24:19 +01:00
mafiesto4 6d0f2b9083 Add CI build action for Linux 2021-01-09 18:21:09 +01:00
mafiesto4 3060a2664d Add executable flag for scripts 2021-01-09 18:20:47 +01:00
mafiesto4 698cfd0c0a Fix BlurPanel crashes due to slider for BlurStrength 2021-01-09 18:09:39 +01:00
mafiesto4 e6bffde301 Merge branch 'gh-actions' 2021-01-09 18:09:09 +01:00
mafiesto4 1b0e57408c Separate checkout steps 2021-01-09 17:43:07 +01:00
mafiesto4 442135047f Use manual LFS checkout 2021-01-09 17:41:56 +01:00
mafiesto4 617e25eb4c Add lfs t repo clone 2021-01-08 23:08:51 +01:00
mafiesto4 24874376c3 Add initial build script for Windows editor and game 2021-01-08 23:00:08 +01:00
mafiesto4 0e768694b5 Add using additional temporary temp param in scripting bindings glue code for array parameters using BytesContainer 2021-01-07 00:01:53 +01:00
mafiesto4 dca6736a6f Inline Vulkan func 2021-01-06 23:53:22 +01:00
mafiesto4 eec6957b08 Fix using unsigned integer properties in Visual Script editor 1.0.6215 2021-01-06 11:31:38 +01:00
mafiesto4 f10c6b4ff6 Fix Linux build 2021-01-05 19:51:47 +01:00
mafiesto4 336a3bd484 Move shader source code length adjustment to the main compilation routine 2021-01-05 14:25:38 +01:00
mafiesto4 6adb489276 Fix PCF shadow uvs vector trunc warning 2021-01-05 14:17:20 +01:00
mafiesto4 12f34f33b3 Fix PlatformSettings typedef on Android 2021-01-05 14:17:15 +01:00
mafiesto4 4992d21747 Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:17:11 +01:00
mafiesto4 0c1d797511 Fix null character at shader sources at during game cooking 2021-01-05 14:17:05 +01:00
mafiesto4 bd3f2b3019 Update DirectXShaderCompiler to 1.6 2021-01-05 14:16:57 +01:00
mafiesto4 153cfad507 Merge remote-tracking branch 'origin/1.0' into 1.1 2021-01-05 14:16:23 +01:00
mafiesto4 d7224670c5 Fix PCF shadow uvs vector trunc warning 2021-01-05 14:16:17 +01:00
mafiesto4 31bab88a5b Fix PlatformSettings typedef on Android 2021-01-05 14:15:49 +01:00
mafiesto4 1e383fde5c Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:15:42 +01:00
mafiesto4 f5b9a95522 Fix null character at shader sources at during game cooking 2021-01-05 14:15:32 +01:00
mafiesto4 199683897a Update DirectXShaderCompiler to 1.6 2021-01-05 14:15:22 +01:00
mafiesto4 be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
mafiesto4 946d69a3ef Bump up the build number 2021-01-04 19:38:02 +01:00
mafiesto4 cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
mafiesto4 b38ccb0fbd Remove submodules 2021-01-04 14:30:33 +01:00
mafiesto4 953f8da84d Update copyright year 2021-01-04 14:25:21 +01:00
mafiesto4 cd8a27ca26 Fix typo 2021-01-04 14:20:00 +01:00
mafiesto4 c5568c8eae Add support for loading JsonAsset instance objects if they implement ISerializable interface 2021-01-04 14:19:51 +01:00
mafiesto4 8dc5b11f51 Add API_INTERFACE to scripting API bindings for implementing interfaces 2021-01-04 14:18:59 +01:00
mafiesto4 d715c0c0dd Merge branch 'VNNCC-dev' 2021-01-03 23:41:36 +01:00
mafiesto4 7bbdd25a9e Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev 2021-01-03 23:41:33 +01:00
mafiesto4 566a653c0a Fix using ApiToken constant 2021-01-03 23:38:43 +01:00
mafiesto4 464523f318 Add missing control reference clear 2021-01-03 23:38:30 +01:00