Commit Graph

54 Commits

Author SHA1 Message Date
mafiesto4 eff24ed836 Add support for editing path to the asset within AssetRefEditor 2023-01-15 23:05:58 +01:00
mafiesto4 50fb39d238 Merge remote-tracking branch 'origin/master' into 1.5 2023-01-15 12:44:45 +01:00
mafiesto4 a450990ee2 Merge branch 'first-capital-letter-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-first-capital-letter-fix 2023-01-13 12:20:57 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Tryibion 7c3d5d739a small fix 2022-12-29 21:11:40 -06:00
Tryibion cf908fcfeb changed to change it in property UI 2022-12-29 21:11:39 -06:00
mafiesto4 8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
mafiesto4 a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting 2022-12-20 21:11:38 +01:00
Tryibion e725533ba7 Changed all search boxes to new class. 2022-12-15 21:18:49 -06:00
mafiesto4 c514aad9a3 Code style fix
#818
2022-11-21 16:11:35 +01:00
Tryibion 3ac77121f5 made readonly text and fixed sizing 2022-11-06 13:45:06 -06:00
Tryibion 6ace0961b3 added to resize the x and y on text changed 2022-11-04 10:57:47 -05:00
Tryibion c817b63927 made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box 2022-11-04 10:53:29 -05:00
mafiesto4 9f7f764359 Format code 2022-07-18 22:38:01 +02:00
mafiesto4 9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
mafiesto4 9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4 8c971cd11e Add custom floats formatting to prevent scientific notation 2022-05-18 22:29:31 +02:00
mafiesto4 90906baae2 Various improvements for Editor 2022-05-06 17:14:25 +02:00
mafiesto4 27a1dc8966 Improve property names displaying in UI and add Unit Test for it 2022-04-27 14:12:27 +02:00
mafiesto4 3feeec1649 Fix structure initialization with default field value if attribute has different value HasInvalidPathChar
#688
2022-02-06 22:44:40 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 9f18a27b0b Improve editor tooltips for actors and scripts 2021-09-21 17:22:22 +02:00
mafiesto4 62c43f9f95 Add helper tooltips for Scene Animation actions UI 2021-08-10 13:54:22 +02:00
mafiesto4 1f59c43b04 Revert due to crashes (strange) 2021-07-29 19:45:09 +02:00
mafiesto4 f42d2b8a18 Tweaks and improvements 2021-07-29 15:41:58 +02:00
mafiesto4 a3dfb1c5d3 Add support for using per-texture group sampler in Materials 2021-06-29 16:16:56 +02:00
mafiesto4 e2789214ae Refactor Editor Utils into separate VariantUtils 2021-05-02 11:24:51 +02:00
mafiesto4 c519c00678 Add CreateSearchPopup to editor utils 2021-04-26 15:14:46 +02:00
jb-perrier 4e86f1c776 Add WriteVariant support. 2021-04-08 19:00:03 +02:00
jb-perrier 4b78551765 Add WriteVariant support. 2021-04-08 18:59:38 +02:00
jb-perrier 3579b86980 Add WriteCommonValue support. 2021-04-08 18:59:19 +02:00
jb-perrier 3f39212b7b Add ReadVariant support. 2021-04-08 18:59:05 +02:00
jb-perrier b0b6aeccd8 Add ReadVariantType support. 2021-04-08 18:58:45 +02:00
jb-perrier 5b6a0a8d7f Add ReadVariantScriptType support. 2021-04-08 18:58:29 +02:00
jb-perrier 3bbeae15f2 Add ReadCommonValue support. 2021-04-08 18:58:13 +02:00
jb-perrier f6a6e298e0 Add ToVariantType support. 2021-04-08 18:57:47 +02:00
jb-perrier b4b41d6773 Add IntX to VairantType. 2021-04-08 18:57:28 +02:00
mafiesto4 81f3a65a5f Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
# Conflicts:
#	Source/Editor/Utilities/Utils.cs
#	Source/Editor/Windows/Assets/MaterialWindow.cs
#	Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
#	Source/Engine/Platform/Linux/LinuxWindow.cpp
#	Source/Engine/Platform/Windows/WindowsWindow.cpp
2021-03-08 20:50:31 +01:00
mafiesto4 cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard 694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
W2.Wizard 20ba37e223 Cleanup 3 2021-02-21 11:09:04 +01:00
mafiesto4 b6557cb15c Fix showing shader source code window over a calling window 2021-02-15 12:02:25 +01:00
mafiesto4 312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
mafiesto4 6bdc31df5a Fix using get_Control getter method from UIControl in Visual Script 2021-02-14 15:53:08 +01:00
stefnotch c7feeb624d Tweaks 2021-02-08 09:48:46 +01:00
stefnotch f5b48e03e9 Per window DPI 2021-02-07 17:26:41 +01:00
mafiesto4 6cbeac6537 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Navigation/NavMesh.cpp
#	Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00