mafiesto4
bd78db72b9
Add Mono AOT dynamic module preloading to speed up startup time
2025-12-05 03:46:28 -08:00
mafiesto4
02429266b1
Fix Array::RemoveAtKeepOrder to avoid memory override with large mem copy
2025-12-03 05:03:21 -08:00
mafiesto4
77aea0c69c
Fix fatal error reporting from multiple therads to sync and properly log (eg. out of memory)
2025-12-01 08:18:54 -08:00
mafiesto4
93217da619
Add option to merge vertex layout with reference order maintained
2025-11-29 15:04:11 -08:00
mafiesto4
a1999183f2
Fix compilation regression
2025-11-27 09:13:14 +01:00
mafiesto4
1e3ce48024
Fix compilation regression
2025-11-26 23:43:20 -08:00
mafiesto4
403d2cedc0
Updates to engine for porting to blue platform
2025-11-26 06:28:54 -08:00
mafiesto4
c8839b8587
Add support for Cooperative Suspend when running on Mono
...
Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
2025-11-26 00:22:48 -08:00
mafiesto4
cf048c9804
Fix path filter query warning
2025-11-26 00:07:00 -08:00
mafiesto4
bea75f51bd
Fix AOT libs cooking to avoid file dirtying for more accurate iterative cooking
2025-11-26 00:02:40 -08:00
mafiesto4
92254eefcc
SImplify some code and update code for platforms
2025-11-25 00:20:14 -08:00
mafiesto4
2a55cda583
Add fallback location of engine managed library on AOT platforms
2025-11-20 14:58:30 -08:00
mafiesto4
7c91c03adf
Merge remote-tracking branch 'origin/master'
2025-11-20 06:26:09 -08:00
mafiesto4
caa902ea9b
Fix shader compilation without HLSL 2021 on Vulkan
2025-11-20 13:47:23 +01:00
mafiesto4
fb07071e24
Restore Global Surface Atlas and DDGI on Apple platforms
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#3797
2025-11-20 13:47:18 +01:00
mafiesto4
a1cb7dcbe7
Fix GPU BVH shader compilation for macOS/iOS
2025-11-20 13:47:11 +01:00
mafiesto4
032f698c7b
Fix shader warning
2025-11-19 23:29:28 -08:00
mafiesto4
e2aaef9b88
Fix shader warning
2025-11-19 08:27:33 -08:00
mafiesto4
ee0303bcfb
Merge branch 'Tryibion-fix-spline-draw'
2025-11-18 21:30:53 +01:00
mafiesto4
1523c7b4ce
Merge branch 'fix-spline-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-spline-draw
2025-11-18 21:30:50 +01:00
mafiesto4
a16a8eaded
Merge branch 'Tryibion-fix-anim-event-edge'
2025-11-18 21:30:05 +01:00
mafiesto4
9ff9d48ffd
Merge branch 'fix-anim-event-edge' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-edge
2025-11-18 21:30:01 +01:00
mafiesto4
dfb1fb91a5
Fix ability to override material instance hidden parameters
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#3802
2025-11-18 21:29:51 +01:00
mafiesto4
8f56ab9534
Fix crash when creating empty material instance
2025-11-18 18:45:43 +01:00
mafiesto4
c0dda45c7b
Fix crash on exit when C# code was bound to asset unloading event called after C# shutdown
2025-11-18 18:00:02 +01:00
mafiesto4
3efb981f00
Fix rare issues on input bugs in Visject
2025-11-18 16:51:43 +01:00
mafiesto4
ed408917c6
Fix Visject Surface node dependent connection types init on load
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#3802
2025-11-18 16:41:24 +01:00
mafiesto4
2ca435a414
Fix shader graph assets loading to wait for async task
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#3802
2025-11-18 16:11:31 +01:00
mafiesto4
de9e282bad
Fix config version in GDK manifest
2025-11-18 05:42:21 -08:00
mafiesto4
c437daf9be
Fix new compiler DXC changes
2025-11-18 05:42:02 -08:00
mafiesto4
1e4f96486f
Fix audio playback bug from video on Xbox
2025-11-18 03:55:52 -08:00
mafiesto4
e03d0f3322
Fix shader compilation with HLSL 2021
2025-11-18 12:09:20 +01:00
mafiesto4
5f0e1253cc
Refactor DX12 Root Signature creation to support offline construction
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Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00
mafiesto4
7e6b040258
Update DXC shader compiler to 1.8 version (for D3D12)
2025-11-18 12:08:11 +01:00
mafiesto4
329ebb6482
Add custom shader compiler for Xbox Scarlett
2025-11-18 12:07:39 +01:00
mafiesto4
7a9c58003d
Fix video playback on Xbox
2025-11-17 04:41:57 -08:00
mafiesto4
371a16e37b
Fixes for Xbox with Mono AOT
2025-11-16 14:50:22 -08:00
Tryibion
95629e792d
Fix additional edge cases
2025-11-15 22:12:35 -06:00
Tryibion
e79af2fd60
Handle additional edge cases for anim event.
2025-11-15 21:39:21 -06:00
mafiesto4
4aba0153f8
Prioritize Dotnet libs on Mono AOT
2025-11-15 14:57:12 -08:00
mafiesto4
f91c33e17c
Another fix for shader compilation on Vulkan
2025-11-15 23:42:03 +01:00
Tryibion
6c29877b20
Fix spline bezier drawing.
2025-11-15 15:58:50 -06:00
mafiesto4
3abde6ecfc
Merge branch 'VitaminCpp-fix_bvh_generation_crash'
2025-11-15 22:33:24 +01:00
mafiesto4
b42168eee5
Merge branch 'fix_bvh_generation_crash' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-fix_bvh_generation_crash
2025-11-15 22:31:49 +01:00
mafiesto4
ac3b2c0ef2
Fix shader warning
2025-11-15 22:13:22 +01:00
Michael Herzog
f640452b7b
Fix BVH node splitting using stale pointer to invalidated array memory
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Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
mafiesto4
2f670495ac
Migrate Xbox to using static linking with nethost lib
2025-11-14 14:56:10 +01:00
mafiesto4
2a36edf528
Add option to link OpenMP on GDK platforms if needed
2025-11-14 02:11:13 -08:00
mafiesto4
5e690abd76
Fix initial state of DummyVertexBuffer on DX12
2025-11-14 01:06:01 -08:00
mafiesto4
4008e19ca9
Fix various build issuesin uncommon configurations
2025-11-14 00:52:14 -08:00