mafiesto4
d24bd7dfd0
Merge branch 'GoaLitiuM-dotnet_define_fix'
1.11.6802
2025-10-29 07:40:11 +01:00
Ari Vuollet
2c8c9b1637
Fix .NET version preprocessor definitions
2025-10-29 08:26:39 +02:00
mafiesto4
05a8c841da
Fix color grading lut to be refreshed when shader gets reloaded
2025-10-28 23:19:51 +01:00
mafiesto4
c4fcaa999c
Fix asset thumbnails to be stable with FXAA instead of TAA
2025-10-28 22:23:15 +01:00
mafiesto4
70c9dd6608
Fix eye adaptation in Manual mode
2025-10-28 21:36:28 +01:00
mafiesto4
802e2ac7c2
Fix compiling stb texture tool on Windows
2025-10-28 21:25:30 +01:00
mafiesto4
0ca60062d9
Fix crash on leftover physic contact collision processing
2025-10-28 16:17:48 +01:00
mafiesto4
22515c37b5
Fix crash regression in D3D12 UAV bindings code
2025-10-27 22:38:47 +01:00
mafiesto4
38a48cf1d4
Update build number
2025-10-27 16:48:52 +01:00
mafiesto4
cd66d00219
Add checking hardware instruction set on Windows earlier on
...
#3732
2025-10-27 16:48:24 +01:00
mafiesto4
c944bd9bed
Fix missing Vulkan feature activation for host query reset
2025-10-27 00:32:29 +01:00
mafiesto4
a0689f3f00
Update all Linux deps with Clang 14 on Ubuntu 24
2025-10-27 00:01:36 +01:00
mafiesto4
2ee2c97f1e
Update docs for Ubuntu 24 and Clang 4
2025-10-26 21:48:49 +01:00
mafiesto4
fd19e83a46
Merge branch 'Tryibion-fix-no-undo-for-drag-spawn'
2025-10-25 22:52:47 +02:00
mafiesto4
755702b65a
Improve #3747 to check for loaded levels in drag drop validation
2025-10-25 22:52:41 +02:00
mafiesto4
72e200a7fc
Merge branch 'fix-no-undo-for-drag-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-no-undo-for-drag-spawn
2025-10-25 22:50:01 +02:00
mafiesto4
6353e5f4f2
Merge branch 'Tryibion-fix-arrow-up-tree-select'
2025-10-25 22:47:21 +02:00
mafiesto4
b184022d15
Merge branch 'fix-arrow-up-tree-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-arrow-up-tree-select
2025-10-25 22:46:55 +02:00
mafiesto4
26dce69404
Merge branch 'GoaLitiuM-dotnet10_sdkver'
2025-10-25 22:45:34 +02:00
Ari Vuollet
2841ac22df
Bump the maximum supported .NET SDK version to 10
2025-10-25 22:35:48 +03:00
mafiesto4
516f22c3c0
Merge branch 'GoaLitiuM-dotnet_error_messages'
2025-10-25 21:14:23 +02:00
mafiesto4
5a8c4cd0a5
Merge branch 'dotnet_error_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_error_messages
2025-10-25 21:14:19 +02:00
mafiesto4
f53b7e3323
Merge branch 'Tryibion-fix-default-scale-option'
2025-10-25 21:10:34 +02:00
Tryibion
c1439c646e
Fix default for prefab canvas size index being 0 instead of -1.
2025-10-25 11:34:48 -05:00
Ari Vuollet
280035e54f
Use stderr for Flax.Build error messages
...
This turns the error messages from Flax.Build to red in Flax Editor
console output.
2025-10-24 23:27:18 +03:00
Ari Vuollet
0d140c4f39
Fix Windows dotnet version lookup without installed SDK
...
Having only x86 dotnet SDK installed while expecting x64 version fails
prematurely.
2025-10-24 23:27:17 +03:00
Ari Vuollet
32b4efc175
Add missing .NET installation architecture info to error messages
2025-10-24 23:27:17 +03:00
mafiesto4
d1774cac28
Go back to SSE4.2 on Windows as minimum requirement instead of AVX2 for better user coverage by default
...
#3732
2025-10-22 16:14:05 +02:00
mafiesto4
2629511224
Merge branch 'Tryibion-fix-duplicate-collection-option'
2025-10-20 22:04:12 +02:00
mafiesto4
bcf7226946
Merge branch 'fix-duplicate-collection-option' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-duplicate-collection-option
2025-10-20 22:04:05 +02:00
mafiesto4
f5c9e00beb
Merge branch 'GoaLitiuM-woa_alignment'
2025-10-20 22:03:39 +02:00
mafiesto4
6353514188
Merge branch 'woa_alignment' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_alignment
2025-10-20 22:03:32 +02:00
mafiesto4
8467315a1e
Fix motion vector stability on Large World origin changes
...
#3745
2025-10-20 18:08:54 +02:00
Tryibion
be5dbbb95f
Fix duplicate option for collections being grayed out if nothing is in clipboard.
2025-10-19 15:55:57 -05:00
Ari Vuollet
6b9c727a6a
Fix compiler warning
2025-10-19 22:16:34 +03:00
Ari Vuollet
91c0ba1986
Enforce pointer alignment for InlinedAllocation
...
AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:14:28 +03:00
Tryibion
e4bb8001b2
Fix not having undo for items dragged into scene tree into empty space.
2025-10-18 18:23:33 -05:00
mafiesto4
d93c32db9c
Merge remote-tracking branch 'origin/1.11'
...
# Conflicts:
# Source/Tools/Flax.Build/Deps/Downloader.cs
2025-10-16 14:07:49 +02:00
mafiesto4
08abdc159e
Another ios build change to use dotnet 9 instead
2025-10-16 13:38:26 +02:00
mafiesto4
708b9c6767
Attempt to fix missing ios workload for .NET 8
2025-10-16 12:12:37 +02:00
mafiesto4
ed26a4c182
Fix moving character controller when displacement is zero
2025-10-16 11:34:43 +02:00
mafiesto4
a239984908
Add console logging for VSCode on Mac and Linux inside game projects
2025-10-16 10:47:41 +02:00
mafiesto4
fc3ea44c69
Update OpenAL on Mac/iOS
2025-10-16 10:40:08 +02:00
mafiesto4
fdecad0d29
Fix Vulkan crash on missing handle owner during binding
2025-10-16 10:39:50 +02:00
mafiesto4
c7437ed533
Fix OpenAL Soft building due to missing certs on a website
2025-10-16 10:39:36 +02:00
mafiesto4
dab44f5ceb
Minor fixes
2025-10-16 10:20:51 +02:00
mafiesto4
c635d93b3c
Fix more errors in Visject context menu regressions
2025-10-15 14:44:58 +02:00
mafiesto4
09fa3ce4be
Minor changes
2025-10-14 15:07:40 +02:00
Tryibion
bd0daf7580
Fix tree arrowing up not selecting children in tree.
2025-10-13 21:49:05 -05:00
mafiesto4
e1b3429b4c
Fix regression on game window defocus
2025-10-13 21:50:19 +02:00