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3,118 Commits 15 Branches 23 Tags
d54f2e615df37d951bb21802963cda514b834bf5
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11 Commits

Author SHA1 Message Date
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 5447dc9e25 Fix crash when changing mesh collider in async for not-simulated actor 2021-11-16 20:59:57 +01:00
mafiesto4 568c70f2f7 Optimize physics shapes debug drawing for large scenes by using culling for colliders 2021-11-04 15:59:41 +01:00
mafiesto4 4172ca39dc Fix native test compilation 2021-08-23 22:36:56 +02:00
mafiesto4 700b561ad1 Improve rigidbody warning message 2021-08-21 12:53:23 +02:00
mafiesto4 04c6ecc963 Add Physics Colliders debug view mode to display physical world shapes (solid) 2021-07-14 14:49:41 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 a3012d0b27 Add warning when using Triangle Mesh collider under RigidBody 2021-04-08 11:21:12 +02:00
mafiesto4 8bce445ab0 Refactor Collider base class to improve code sharing across collider shape types 2021-02-10 14:33:16 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00
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