Commit Graph

39 Commits

Author SHA1 Message Date
mafiesto4 510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
mafiesto4 eed2cdfe04 Progress on dotnet7 runtime hosting with mono 2023-03-22 17:59:46 +01:00
mafiesto4 2c1409c2a4 Add macOS build for dotnet7 2023-02-19 13:31:57 +01:00
mafiesto4 ac59cc4633 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-13 10:05:51 +01:00
mafiesto4 c785a17ca8 Fix crash on exit due to remaining DefautlInstance objects 2023-02-10 11:27:01 +01:00
mafiesto4 f3366178ea Refactor manually written managed bindings to use C-style exported P/Invoke 2023-01-23 18:14:38 +01:00
mafiesto4 eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 c53af39c92 Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-08 15:05:56 +01:00
mafiesto4 4012434102 Fix test 2023-01-03 23:04:09 +01:00
GoaLitiuM 759a9bd365 Fix native library resolver not working after hot-reload 2022-12-24 03:13:40 +02:00
GoaLitiuM 96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
mafiesto4 4ba93d9d86 Code cleanup #765 2022-10-29 12:04:42 +02:00
Preben Eriksen 2efc97b64f Added: ScriptingObject* TryFindObject(MClass* mclass), Allow you from c++ to use MAssembly GetBinaryModuleGame, and get a monoobject from a class, monoobject is needed later to Invoke a method from the class. 2022-10-11 10:45:28 +02:00
mafiesto4 bb7d4f7812 Fix console builds 2022-08-07 21:06:17 +02:00
mafiesto4 bdb69d57dd Refactor Plugins system to support plugins in C++ scripts 2022-07-28 21:05:03 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4 a72ac91ebc Fix support for codeless game projects 2021-10-05 15:54:55 +02:00
mafiesto4 a1bf4819cb Optimize calling Object.FindObject from C# 2021-08-19 13:06:20 +02:00
mafiesto4 27f2856e6d Optimize FindObject and TryFindObject in Object 2021-08-10 15:57:22 +02:00
mafiesto4 f7e47815ae Fix loading game binaries in Editor if they are still missing are recompile 2021-07-19 15:30:06 +02:00
mafiesto4 446458d20c Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting 2021-07-08 00:34:48 +02:00
mafiesto4 6938821467 Add even more profiler events 2021-07-07 15:15:33 +02:00
mafiesto4 9f9e5b49cc Add more profile events 2021-07-06 16:17:11 +02:00
mafiesto4 99012725dc Adjust includes 2021-06-17 14:15:19 +02:00
mafiesto4 bbbcfb707d Fix crash on null type 2021-06-14 14:28:16 +02:00
mafiesto4 fd3553f668 Add support for Tracy on Android 2021-05-13 16:24:35 +02:00
mafiesto4 aa7c467679 Fix some profile event names 2021-05-04 00:16:01 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 bdde0af771 Fix typos 2021-04-27 10:22:06 +02:00
mafiesto4 0d422ec169 Remove unused include 2021-04-17 19:38:31 +02:00
mafiesto4 b2c824b77e Fix various memory leaks on exit 2021-03-14 23:58:03 +01:00
mafiesto4 b193a7abc4 Add support for binary modules with native-code only 2021-02-25 13:01:15 +01:00
mafiesto4 c9860f21ec Fix scripting object issue 2021-02-08 19:42:04 +01:00
mafiesto4 8c1f56b7db Fixes for scripting objects 2021-02-07 19:28:57 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00