Commit Graph

16 Commits

Author SHA1 Message Date
mafiesto4 9f983cff49 Refactor engine loop to have better sync between game update, physics and drawing 2024-04-17 13:38:06 +02:00
mafiesto4 692a61c948 Add Time.Synchronize to stabilize engine loop 2024-04-17 13:01:58 +02:00
mafiesto4 53bd576ade Fix game settings serialization bug 2024-02-28 02:05:26 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 37da55896c Remove unused DateTime apis and cleanup constants 2024-01-05 11:15:32 +01:00
Diego Fonseca c17ff3926a Update Time.cpp 2023-12-08 14:35:10 -05:00
Diego Fonseca 4707f98fab Update Time.cpp 2023-12-08 14:13:50 -05:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
GoaLitiuM 17311e7c9e Add some tolerance in checks against zero floating point values 2021-12-05 16:43:24 +02:00
GoaLitiuM d7d8eca9c8 Fix engine ticking to catch up faster when falling behind 2021-12-05 16:39:59 +02:00
GoaLitiuM e06200926f Sleep between frames to save CPU cycles 2021-05-30 02:01:37 +03:00
Nejcraft df6dc6b21f Bump up default Update FPS
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
mafiesto4 be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00